Define health, skill44;
Define shield, skill45;

I've got a player that is created using MP_EntityCreate. He's got shield and health. When he's hit on one computer I want to reduce his health on all computers, by the same amount. That's why I tried:

MP_TrackSkill(player,MPUC_SKILL_44); //track shield and health...
MP_TrackSkill(player,MPUC_SKILL_45);

But, for some reason, the health can change on one computer while it doesn't change on the other. I could send it manually, using a string... but I don't want to do that if there already is a function for it.

Help??

Micha


~"I never let school interfere with my education"~
-Mark Twain