East_Coast_games, 2 things.
1) MP_EntityCreate is slow. So what I'm looking for is a way to update my rockets/missiles some other way. Basically, I want to use ent_create and that way create the missile on every client. Then I want the missiles on each computer to move the same way.
I would use MP_EntityCreate, but it lags every time I do, and It's really annoying if the game stops for .25 of a second every time you shoot.
Any ideas? How could I use the normal ent_create and still update the entity?
Or would MP_TrackDefaults be enough? Would that work if I just create the entity on one client using ent_create?

2) When you join a game, and the IP address is wrong, it freezes. It would be good if you could at least exit the game or something...hmm...

Thanks,
Micha


~"I never let school interfere with my education"~
-Mark Twain