While i've purchased Populace, i've opted to use native 3DGS. At the time I purchased, I did not know much about multiplayer, and most tutorials were centered around 3DGS commands. I've now got a sizable game with 8 players, weapons, ect. working with multiplayer, custom coded(dont use no automatic update stuff from A6). The reason I used 3DGS was due to the tutorials, there was next to nothing for Populace, and for a starter in mulitplayer logic, I needed more.

@Loco - I was wondering, does Populace just speed up the actual development, or does it affect the sending of data across a network(more efficient/faster)? If the latter, is it possible to somehow convert an existing A6 multiplayer project to Populace, just for the speed upgrade in sending information? Thats one thing I didn't understand, what did Populace do that native A6 commands couldn't? I think i've coded my multiplayer quite efficient already; but extra efficiency never hurts.