Sure.

Well everything is in the code, but if things are not clear just ask.

The most important things are:
- Make effects fast (so that it's hard to see how they are made)
- Sprites to create a "blurry mass"
- tga textures with those settings:
MY.BRIGHT = ON;
MY.TRANSPARENT = ON;
MY.ALPHA = 0 to 100;
MY.UNLIT = ON;
MY.NOFOG = ON;
MY.AMBIENT = 100;


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)