hmm that bit of code only gives me errors ^^
here is my code
Quote:
entity coltdelta_view
{
type = <coltdelta.mdl>;
layer = 2; // display above view entities with layer 1
flags = visible;// visible on screen from the start
view = CAMERA; // same camera parameters as the default view
x = 120; // place 100 quants ahead of the view
y = -50; // 30 to the left
z = -100; // and center vertically
while(mouse_left == 1){wait(1);
ent_cycle("firing5", my.skill50);
my.skill50 += 5 * time;
my.skill50 %= 100;
}
}