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yeh, the new time_step variable doesn't seem to work completely correctly. I've had speed issues too.





We only use "time" but we will have a closer loock at time_step thanks for the hint


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I doubt your interested in the change, but Excessus and I are developing a normal-mapped terrain system. Check it out in the shaders section...




Looks very promising. We'll keep that in mind for future projects.


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models made in med? or primitives in wed? ether way how did you get it to look so smooth?!?!




We dont use any wed-primitives and the models are made in an external modeling-software.

cheers

Sinn & Zweck