Hi all, thanks for the input.


Quote:


About the last screenshot you've shown, how's the performance in that screen, a big fps drop, or .. ?





No, we dont have a big fps drop there. At least not with the computers we are developing. (P4 3GHz, Geforce 6800 256MB, 2GB RAM)
On our oldest computer the game doesn't work at all. It's a :
-Dual Pentium III 866
-Geforce TI 4200 32MB
-512MB RAM

If your pc is similar or lower, the demo will probably not work.


Quote:


Are you going to add some sort of targeting system? First reaction to seeing you made the level bigger was something like "cool!!" Then, right after that I thought about how to find a small bee somewhere on an entire island. I think you should probably put in a radar or something, in a way that fits the screen, cause otherwise finding something that is 1 cm in diameter on a 100*100 meter island is gonna be pretty hard.





Yeah good point, we already thought of this problem.
For the multiplayer it would be absolutely necessary. We are thinking of a mini-map in the lower right corner, and a targeting system (a crosshair following the other players models)

Quote:


Btw, which multiplayer games have you coded untill now





Not sure, if we get your question right. Bumble Bee is the first MP-game we're developing.
The multiplayer-code is about 30% finished, and that's just one mp-mode.
But there is a lot of additional work coming with it like the minimap, targeting system, additional player models (fly, wasp, hornet), items, missiles,... the list is almost endless

so unfortunatly the first demo we will release will only contain the singleplayer modes.

cheers

Zwecklos & Sinnlos