i have to make ahuge compliment to you and your project. the graphics, with its highly detailed textures, nice plants, smooth realistic shadows etc. is by far the best i've seen in a 3dgs project for a long time, though you obviously do not target sphere2 shader standard, you do your style very well.

i agree with PheMox, " I'd expect smoother flights", esp. in right and left bends. maybe you could create a sideward looping when the player changes the direction very quickly? plus, maybe a small camera bobbing would make it less static.

i'd love to see a hit prototype animation, when you fly against eg. the hut. for the next vid

i don't share the opinion that the textures should be cartoonier, they're brilliant as they are.