we are still thinking about the water shader issue.

why does the A6 Pro-mirror ability use so much performance?
is it maybe related to the high entity-count (ca. 600)?
is there a difference about two or three models with 50k polys or 200-300 models with 50k polys altogether?

we are planning to upgrade to 6.5 to use the built-in water shader. but not sure about that. anyone got experiences on that shader? does it use cubemaps as reflection or does it also reflect models?

or are there any other suggestions, we are really open to every idea.

cheers