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Zula1.jpg
Zula
Other images in post
Image Details
Poster JcI_the_second Offline
Posted 06/07/15 23:14
Description
This is not my game, this MMOFPS AAA title is created with A8 Engine by Turkish developers MadByte. I just found that this fantastic game is not in showchase.

The game is free and can be downloaded from the website
http://www.zulaoyun.com/indir

Link for free registration
http://www.zulaoyun.com/kayit

Gameplay video
https://www.youtube.com/watch?v=XQPZKkEPyYw
Dimensions 1280x720
Size 224.85 KB
UBBCode
Thumbnail
Medium
Full

Comments
#452378 - 06/10/15 23:41 Re: Zula ***** [Re: alibaba]
Ch40zzC0d3r Offline
Serious User

Registered: 10/10/11
Posts: 1082
Loc: Germany
Originally Posted By: alibaba
I also miss sprinting grin

Hacking it should not be that easy, they were releasing dev vids and they showed that everything is done serverside and checked via a database.


I didnt talk about fancy stuff like weaponhack or unlimted ammo, just basic stuff, aimbot, esp, speed (boost) / ping prediction/fake tricks and the like.
Since we can call al the engine funcs from d3d thread and we also can hook them all by VMT we win against XC easily

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#452388 - 06/11/15 09:44 Re: Zula [Re: Ch40zzC0d3r]
sivan Online
Expert

Registered: 03/07/11
Posts: 3120
Loc: Budapest
I think it's not bad that they focus on their own market what they know, including its specialities. Turkey is a large country with approx 70 million citizens... I could not do it in my little 10-million Hungary (plus 2m in the surrounding countries).
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#452474 - 06/12/15 19:48 Re: Zula [Re: sivan]
Reconnoiter Offline
Serious User

Registered: 12/26/11
Posts: 1779
Loc: Netherlands
And iirc counters strike 1 is/was quite popular in Turkey, so this game probably lifts with the popularity of counter strike too. Probably cause of the low required specs of Acknex engine, they can sell it to many of those players too. I wonder if the same could have been done in an other engine. My quess is in Unity yes and in Unreal engine it would require (still) to high system specs?

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#452479 - 06/13/15 07:04 Re: Zula [Re: Reconnoiter]
sivan Online
Expert

Registered: 03/07/11
Posts: 3120
Loc: Budapest
for development UE4 basic system requirements are much higher in case of simple graphics too, but there are scalability option in UE4 (turn off reflections etc., and e.g. supports XP via opengl), so I don't know... it would require more tests than I did, and very careful game design.
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#452611 - 06/19/15 13:04 Re: Zula [Re: sivan]
Aku_Aku Offline
User

Registered: 09/25/09
Posts: 917
Loc: Budapest
I think this game and the implementation by the turkish team is breath taking, awsome.
Well, really good job.
Maybe i will turn back again to the 3DGS. In the last three month i suspended every development with that.
And X-COM Long War takes too much time to do anything else cool


Edited by Aku_Aku (06/19/15 13:06)

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#452838 - 06/27/15 10:45 Re: Zula [Re: Aku_Aku]
LawnmowerMan Offline
Junior Member

Registered: 06/01/10
Posts: 71
Downloaded, played...WOW it's amazing smile

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#452957 - 07/02/15 10:37 Re: Zula [Re: LawnmowerMan]
FJS Offline
Newbie

Registered: 03/21/09
Posts: 17
... a virt training camp
... like army'z has
... 4 who 's right 'n nation 'nd religion
... hmm

... why not ...

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#453823 - 08/16/15 17:01 Re: Zula [Re: Wjbender]
Mark430SR Offline
Newbie

Registered: 07/31/15
Posts: 26
I think I get Connection problem error telling me to check my network connection although the connection is available. Can I just download the game directly instead of using a downloader? Very nice looking game anyway laugh ....


Edited by Mark430SR (08/16/15 17:13)

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#467261 - 07/23/17 17:15 Re: Zula [Re: Mark430SR]
BlackJack Offline
Member

Registered: 02/10/11
Posts: 111
Loc: Germany Nrw Herford
What is wrong with the last screenshot ? The ground could be somewhat straighter, and why do the maps remind me of CS? o.o

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#467285 - 07/24/17 21:59 Re: Zula [Re: BlackJack]
Kartoffel Offline
Expert

Registered: 06/11/09
Posts: 2117
Loc: Bavaria, Germany
Originally Posted By: BlackJack
What is wrong with the last screenshot ? The ground could be somewhat straighter, and why do the maps remind me of CS? o.o
it's 1:1 de_dust2, that's why wink
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