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Collider (working title)
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Poster exile Offline
Posted 06/29/16 22:33
Description
INFO
---------------------

Collider is a game designed to be an enjoyable challenge. Choose from multiple game modes;

- Infinity
- Marathon
- Gate Keeper (Rush Mode)

Each mode will focus on a specific style of gameplay ranging from collecting a set number of keys within an allotted time limit to open a gate and progress, to the tried and true Infinity mode guaranteed to test your endurance and your patience.

As of now the game is still in alpha but the core gameplay is complete. I also plan on adding a level editor in the final release which will allow players to share their own challenging maps with the community.

The idea behind this game was to keep things very simple. I have never released a finished product and I would like this to be the first one, a milestone for me. I plan on adding this game to steam in the near future so keep an eye out for more info to get this project greenlit. This game was originally conceived for a game jam but life sort of got in the way and I was forced to sacrifice precious time. All comments and criticisms are welcome


UPDATES
---------------------

UPDATE 1 : Playable demo now available, this is a demo of the Marathon mode, infinity mode still needs a bit more work.

UPDATE 2 : Additional game modes complete, new version of game uploaded.

UPDATE 3 : Menu system about 50% complete. Basic audio, graphical, and control options have been enabled.

VIDEOS
---------------------

Rush Gameplay :
https://www.youtube.com/watch?v=KmocKqiKrWs


DOWNLOADS
---------------------

https://www.dropbox.com/s/dzpm3a4che77ple/Collider_alpha_107.zip?dl=0


MILESTONES
---------------------

-- Jul/04/2016 : Release a playable demo of the Infinity mode
-- Jul/11/2016 : Finish all other game modes
-- Jul/18/2016 : Add menu with full range of graphical and audio options
-- Aug/08/2016 : Finish up map editor
-- Aug/15/2016 : Pre-release demo for the 3DGS community and launch steam page (I don't want to put up an unfinished product)


CURRENT BUILD ISSUES/NOTES
---------------------

-- Currently tablet mode does not work, will be updated in the next release
-- None of the "Extra" menu options are functional at the moment
-- Graphical settings not working. Settings currently hard coded to "High", options will be enabled in the next build.


---------------------
Dimensions 1280x720
Size 142.85 KB
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Comments
#460447 - 07/01/16 07:32 Re: Collider (working title) ***** [Re: exile]
Dooley Offline
Senior Member

Registered: 05/12/05
Posts: 415
Loc: Chicago, IL
So far, I like the graphic style of this. It's very old-school, but it's hard to get an idea of what the game plays like.

As for Greenlight, good luck with it. I can share some of my experiences trying to get two games greenlit so far unsuccessfully, if you're interested. Maybe you can learn from my mistakes...
_________________________
Anomalies released on Steam: http://store.steampowered.com/app/546780

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#460594 - 07/05/16 21:51 Re: Collider (working title) [Re: Dooley]
exile Offline
User

Registered: 04/07/05
Posts: 794
Loc: U.S.A. Michigan
Update, playable demo available in original post.

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#460699 - 07/11/16 10:53 Re: Collider (working title) [Re: exile]
BlackJack Offline
Junior Member

Registered: 02/10/11
Posts: 92
Loc: Germany Nrw Herford
nice laugh flappy bird on LSD, i like this !

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#460795 - 07/15/16 00:13 Re: Collider (working title) [Re: BlackJack]
exile Offline
User

Registered: 04/07/05
Posts: 794
Loc: U.S.A. Michigan
Thank you very much for the feedback, I uploaded a new version of the game in the original post. Let me know what you think of the additional modes.

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#460821 - 07/16/16 04:07 Re: Collider (working title) [Re: exile]
DLively Offline
Serious User

Registered: 04/25/05
Posts: 1985
Loc: Canadian, Eh
Great art style and smooth gameplay. Didn't see the help on the bottom right until I closed the game. I made it to 28... almost made it to high score tongue
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#460828 - 07/16/16 13:23 Re: Collider (working title) [Re: DLively]
exile Offline
User

Registered: 04/07/05
Posts: 794
Loc: U.S.A. Michigan
Thank you for the kind remarks. The high score is just a default set value, eventually high scores will be registered online. The only two modes to have online leaderboards will be infinity mode and Rush mode, since Marathon mode will not be timed and it is limited to 100 blocks for now. Marathon will be used for custom maps as well.

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#460843 - 07/16/16 21:59 Re: Collider (working title) [Re: exile]
rayp Offline

X

Registered: 07/31/08
Posts: 1831
Loc: Germany
Great style and gameplay idea. Really creative. Fun to Play.
I really like it! This one stays on my hd wink
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#460849 - 07/17/16 04:00 Re: Collider (working title) [Re: rayp]
DLively Offline
Serious User

Registered: 04/25/05
Posts: 1985
Loc: Canadian, Eh
Originally Posted By: rayp
I really like it! This one stays on my hd wink


Yep wink
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#460875 - 07/18/16 23:44 Re: Collider (working title) [Re: DLively]
Dooley Offline
Senior Member

Registered: 05/12/05
Posts: 415
Loc: Chicago, IL
Not my kind of game overall ... but very well made ... I felt like the sound and graphic quality were great! I especially liked how the music slows down when you crash, and speeds up again. I think my kids might love it laugh
_________________________
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https://steamcommunity.com/sharedfiles/filedetails/?id=700074180

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