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Superku
#453859
08/17/15 11:15
08/17/15 11:15
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Superku
About the game: Over 5 years in the making, Superku is a hobby developer's modern take on the classic side-scrolling platformer genre. The game features an easy to learn, yet very difficult to master vertical jump'n'run gameplay across 32 highly varied stages! Steam® Store Page: http://store.steampowered.com/app/407570 !!!!!!!!!! Coming soon, but you can add it to your wishlist already! (^.^) Launch Trailer: https://www.youtube.com/watch?v=_orzV-nQpL4
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Re: Superku
[Re: old_bill]
#457445
01/18/16 15:24
01/18/16 15:24
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
OP
Senior Expert
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OP
Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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Quality assurance has struck, now the main story mode "only" has 36 levels. 3 of them were cut from the first half which now feels a lot better, one of them felt out of place in the later stages of the game. They won't be deleted completely but moved to the b-sides/ bonus levels area.
In hindsight I definitely should have started smaller - no joke -, and probably should have tried to make a nice and focused experience of 24-30 levels. But no one ever listens to the advice of starting small, why would I be the exception.
Level 35 is now done (99%), only one more (the biggest) level left. Then polishing and similar stuff. Estimated release date: April 1st, 2016 Price: 12.99$, possibly with a 10% launch discount
EDIT (early March): Started with the last iteration over all levels early February. Now the main story is down to 33 levels! Quality > quantity.
Last edited by Superku; 03/23/16 09:41.
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Re: Superku
[Re: Superku]
#458647
03/23/16 07:22
03/23/16 07:22
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Joined: Dec 2008
Posts: 1,660 North America
Redeemer
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,660
North America
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My god! April 1st is barely a week away. I'm not sure if you're still shooting for that as a release date, but still, congratulations! I'll definitely be playing Superku on release.
Also, don't feel bad that it took 4 1/2 years to make -- those years were well spent. Even my "small" game took 2 years + 3 days to release (well, 2 years and 8 months if you count time spent working on our major update, The Cursed Edition), and I had some help. In your case it appears that at least 90% of this is yours, and that's awesome!
Anyway, best of luck finishing up this bad boy. I look forward to playing it!
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Re: Superku
[Re: Redeemer]
#458650
03/23/16 08:59
03/23/16 08:59
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
OP
Senior Expert
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OP
Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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Oh boy, I forgot about changing the release date! Obviously I won't make that one. (^.^) Next time I state it it will be with the Steam Store page ready I think. Thanks for the nice words! It really takes a long time. Everything in the game currently is done by me, i.e. 100%, including plug ins and bad sound effects (except 1 wood texture that still needs to be replaced ). This will change though when I finally add the music to the game soonish. New state of the game: Down to 32 levels + 8 bonus/ "B-side" levels but feels much better and game-y already! BTW: I was not aware of the cursed edition, need to check that one out now!
Last edited by Superku; 03/23/16 09:00.
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Release Trailer ~~~
[Re: Superku]
#459110
04/22/16 15:28
04/22/16 15:28
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
OP
Senior Expert
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OP
Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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I'm working on the release trailer currently so I can put up a "coming soon" store page in the next 1-2 weeks. The trailer in its current state: https://www.youtube.com/watch?v=GS0VQb1bPAgLocally the quality is great, recorded with a capture card at 50mbps. After rendering the quality is still great, yet on youtube (and the separate Steam store video player) the quality is much worse. Any video experts on here that have some advice out of the blue? Apart from that, please tell me if you think something looks off or is cut not optimally. Thanks!
Last edited by Superku; 04/26/16 08:51.
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