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Twilight Box #388496
12/03/11 21:13
12/03/11 21:13
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Joined: Mar 2006
Posts: 2,252
Hummel Offline OP
Expert
Twilight Box

New graphics demo inspired by Superku´s 2d shadowing technique. Originaly planed as a small side project this took me about a week longer to finish than expected. But it was worth the effort I think. laugh
The demo is designed to run under shader model 2.0 (or higher) without the need for multible render targets or floating point render targets. There are still a few things missing I planed to implement in the beginning,
even some fundamental features like loading/saving a scene but I had to stop at some point. I´ll probably make a more complete version sometime.

Key features:
- soft shadows
- self-shadowing (was trickier than one might expect)
- ambient occlusion

You can/have to create occluders on your own and move the light around (duhh tongue ).
There is a new video on my Youtube Channel which shows how to organize the occluders the way that you prevent light-bleeding artifacts which can occur due to the approximation nature of the whole shadow rendering.

Credits:
- eye symbol design by Nintendo
- original eye symbol graphic by BlindedFan103 (http://blindedfan103.deviantart.com/)
- inspiration for making this demo by Superku

And here is the download link to the demo: Twilight Box
Have fun!
Last edited by Hummel; 07/21/15 23:34. Reason: updated download link (thx to HeelX)
30 Comments
Re: Twilight Box [Re: Kartoffel] #453424
07/25/15 19:31
07/25/15 19:31
Joined: Mar 2006
Posts: 2,252
Hummel Offline OP
Expert
Hummel  Offline OP
Expert

Joined: Mar 2006
Posts: 2,252
No need for that. Just read the right things: http://www.humus.name/Articles/Persson_LowLevelThinking.pdf
(marked as 'must read' in the papers thread)

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