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Meteor Mess ( RELEASED ) #297845
11/10/09 11:27
11/10/09 11:27
6 Images
Joined: Jan 2009
Posts: 84
Deutschland
E
Ernie76 Offline OP
Junior Member
Meteor Mess ( RELEASED )

As the name says: a remake of the mother of all adventures Maniac Mansion in 3D, with Ankh / Jack Keane like graphics.
We made this game to learn how 3D Gamestudio works and to use this knowledge for our first own project.

The game is free and can be downloaded here : https://meteormess.de/

There is also a Facebook and a Twitter page:
Facebook:
https://www.facebook.com/MeteorMess3D
Twitter:
http://www.twitter.com/MeteorMess3D
Last edited by Ernie76; 10/05/22 14:47.
376 Comments
Re: Maniac Mansion 3D Remake [Re: Redeemer] #446803
11/01/14 07:48
11/01/14 07:48
Joined: Feb 2006
Posts: 1,011
Germany
pegamode Offline
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pegamode  Offline
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Joined: Feb 2006
Posts: 1,011
Germany
The bluish skin color that was used in some few versions can be chosen in the options menu. But the natural skin color is default.

Re: Maniac Mansion 3D Remake [Re: pegamode] #446806
11/01/14 10:54
11/01/14 10:54
Joined: Feb 2006
Posts: 1,011
Germany
pegamode Offline
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pegamode  Offline
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Joined: Feb 2006
Posts: 1,011
Germany
... by the way ...

Here's a preview of the bluish version of Ed:

bluish version of Ed

Re: Maniac Mansion 3D Remake [Re: pegamode] #446807
11/01/14 11:38
11/01/14 11:38
Joined: Jun 2014
Posts: 121
F
FEL Offline
Member
FEL  Offline
Member
F

Joined: Jun 2014
Posts: 121
Are those NPCs animated? And if, are they rigged animated?


FEL - Lead Game Designer & Core Developer
Re: Maniac Mansion 3D Remake [Re: FEL] #446811
11/01/14 12:32
11/01/14 12:32
Joined: Feb 2006
Posts: 1,011
Germany
pegamode Offline
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pegamode  Offline
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Joined: Feb 2006
Posts: 1,011
Germany
Yes, they're.

All characters have a quite huge mostly individual animation set.

Re: Maniac Mansion 3D Remake [Re: pegamode] #446812
11/01/14 12:36
11/01/14 12:36
Joined: Jun 2014
Posts: 121
F
FEL Offline
Member
FEL  Offline
Member
F

Joined: Jun 2014
Posts: 121
How do u animate them properly? MC Tools?


FEL - Lead Game Designer & Core Developer
Re: Maniac Mansion 3D Remake [Re: FEL] #446817
11/01/14 13:24
11/01/14 13:24
Joined: Feb 2006
Posts: 1,011
Germany
pegamode Offline
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pegamode  Offline
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Joined: Feb 2006
Posts: 1,011
Germany
Our animators use Maya for creating all character animations.

Re: Maniac Mansion 3D Remake [Re: pegamode] #446818
11/01/14 13:27
11/01/14 13:27
Joined: Jun 2014
Posts: 121
F
FEL Offline
Member
FEL  Offline
Member
F

Joined: Jun 2014
Posts: 121
I cant imagine doing all those animations per Hand XD Motion Capture would be easier.
Anyway, do u use an FBX import or are these all MDL formated?


FEL - Lead Game Designer & Core Developer
Re: Maniac Mansion 3D Remake [Re: FEL] #446820
11/01/14 13:39
11/01/14 13:39
Joined: Feb 2006
Posts: 1,011
Germany
pegamode Offline
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pegamode  Offline
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Joined: Feb 2006
Posts: 1,011
Germany
MoCaps also have to be overworked by hand to really fit.

We use FBX to import the Maya models and animations into MED and save them there as MDL7.

Re: Maniac Mansion 3D Remake [Re: pegamode] #446821
11/01/14 13:41
11/01/14 13:41
Joined: Jun 2014
Posts: 121
F
FEL Offline
Member
FEL  Offline
Member
F

Joined: Jun 2014
Posts: 121
Thx for answering laugh Your well prepared


FEL - Lead Game Designer & Core Developer
Re: Maniac Mansion 3D Remake [Re: pegamode] #446844
11/02/14 01:55
11/02/14 01:55
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
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Redeemer  Offline
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Joined: Dec 2008
Posts: 1,660
North America
Originally Posted By: pegamode
Yes, they're.

Small english tip: though we often use contractions like "they're" "we're" and "I'm" in predicate constructs, it's unnatural to use them by themselves like this and in fact it sounds very very strange to native speakers.

So this is okay:
"How are you?"
"I'm okay."

But this is not okay:
"Are you okay?"
"I'm."

You would HAVE to say the whole "I am" like this:
"Are you okay?"
"I am."

And in your case:
"Are those NPCs animated? And if, are they rigged animated?"
"Yes, they are."

That's all. laugh

Last edited by Redeemer; 11/02/14 01:58.
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