Gamestudio Links
Zorro Links
Newest Posts
Data from CSV not parsed correctly
by EternallyCurious. 04/18/24 10:45
StartWeek not working as it should
by Zheka. 04/18/24 10:11
folder management functions
by VoroneTZ. 04/17/24 06:52
lookback setting performance issue
by 7th_zorro. 04/16/24 03:08
zorro 64bit command line support
by 7th_zorro. 04/15/24 09:36
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:48
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:46
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
4 registered members (7th_zorro, Quad, VoroneTZ, 1 invisible), 623 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
EternallyCurious, 11honza11, ccorrea, sakolin, rajesh7827
19046 Registered Users
Previous Gallery
Next Gallery
Print Thread
Rating: 5
Page 15 of 17 1 2 13 14 15 16 17
The Battle for Forgol #320933
04/25/10 21:41
04/25/10 21:41
8 Images
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline OP
User
The Battle for Forgol

Hello everyone!

There is a time to present a project on which work the last 3 years - The Battle for Forgol. It is a platform sidescroller RPG adventure in which young warrior Iglarion must win Dandarach immortal conquerors, who evil magician gave the stone body.
To defeat Dandarach he must find five daggers that must be installed in his magic shield - the only weapon that can crash his stone body. To succeed in it he must find the five military leaders, who kept the dagger.
In this way the great adventures awaiting him, a large number of monsters, logical tasks, fight, finding equipment that will help him to progress in the adventure, finding friends who will help him in solving puzzles and much more ...

Gameplay video:
The Battle for Forgol (September 2013)
----------------------------------

Credit notes:

Programming:
by Roganovic Veljko

Level Desing:
by Roganovic Veljko and Markus Scholder

Music:
by Colburn Hayden and Cameron Hayden

Models:
by Markus Schloder and Roganovic Veljko

Graphic:
by Markus Schloder

Story:
by Roganovic Veljko

167 Comments
Re: The Battle for Forgol [Re: Iglarion] #407429
09/12/12 23:11
09/12/12 23:11
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Wow amazing laugh
I like a lot all these vibrant colors without being flashy.
Great graphic style !

Will you deliver some little gameplay demo sometime ?

Will you deliver it on Steam ?

Last thing : your site for the game is very very well done,
it's like other professionnal sites :
simple ,clear and enjoyable to read with coll pictures laugh

Last edited by ratchet; 09/12/12 23:14.
Re: The Battle for Forgol [Re: ratchet] #407432
09/13/12 01:25
09/13/12 01:25
Joined: Feb 2008
Posts: 85
Germany
Schloder87 Offline
Junior Member
Schloder87  Offline
Junior Member

Joined: Feb 2008
Posts: 85
Germany
Hey ratchet,

we are glad to hear you like our last updates! We still work concentrated for first demo, but we can't say when it's time for first release. But first we will release a new video soon. We will keep you all up to date!


Visit IGRAVISION at: http://www.igravision.com
_________________________
Re: The Battle for Forgol [Re: Schloder87] #407570
09/15/12 21:05
09/15/12 21:05
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
You could add the IndieDb Link laugh ?
http://www.indiedb.com/games/the-battle-for-forgol

There are images not here on 3DGS forum and that are great about the game on IndieDb !
For exampel this screenshot is beautifull :
[img]http://media.indiedb.com/images/games/1/19/18982/bff9.jpg[/img]

Your texture artist did an amazing job, your game seems to have improved so much since the beginning.

Just for 3D curiosity :
Could you post some picture about the trees 3D model in wireframe , i mean the big trees that are in the front of the view in the image below ?
And some screenshot of the texture you used on them ?
[img]http://media.indiedb.com/images/games/1/19/18982/scene.jpg[/img]


Waiting for some demo ro next video laugh

Last edited by ratchet; 09/15/12 21:14.
Re: The Battle for Forgol [Re: ratchet] #407904
09/20/12 23:43
09/20/12 23:43
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline OP
User
Iglarion  Offline OP
User

Joined: Jul 2004
Posts: 785
Serbia
Hi Ratchet,

yes we a little quickly put The Battle for Forgol on indieDB even though we did not get to finish our new video and this is a reason why we not post this news grin With old video i think potential customers get a false impression about game tongue
About tree there is nothing special with wireframes beacuse this tree is made only for front view and sidescroller levels. For sure i think this tree not looks so good with free 3d camera smile We simply adapted leaves and trunk only for this view.
I hope new video should be coming soon, nothing special just five minuts of game for our community

Re: The Battle for Forgol [Re: Iglarion] #414690
01/06/13 16:58
01/06/13 16:58
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
new video laugh ?
How many levels the game have already ? or it is one world and quests ?

Re: The Battle for Forgol [Re: ratchet] #414893
01/09/13 21:50
01/09/13 21:50
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline OP
User
Iglarion  Offline OP
User

Joined: Jul 2004
Posts: 785
Serbia
The game is a big world consists of 11 big 3d maps and about 150 2.5d levels. This means that throughout the game, we will be able to walk around the whole world, and talk to peoples we have meet before.

About video, sorry but we still have to update some textures before we make new video, beacuse we again push up a bit graphic style. You can see in gallery i put 3 new picture wink .

Re: The Battle for Forgol [Re: Iglarion] #415460
01/18/13 21:51
01/18/13 21:51
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
FoxHound Offline
Expert
FoxHound  Offline
Expert

Joined: Jun 2004
Posts: 2,234
Wisconsin USA
This is impressive. Probably one of the best projects I have seen done with 3dgs. One issue I saw while watching the video was some grammar mistakes (I am not one to talk), you could solve this by having someone go over the files where you keep your strings. Probably get someone to do that for credit. Otherwise I am waiting for you to finish so I can pick up a copy.


---------------------
There is no signature here.


QUIT LOOKING FOR ONE!
Re: The Battle for Forgol [Re: FoxHound] #415462
01/18/13 21:56
01/18/13 21:56
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Yes, the improvments are great on textures , but it becomes more realistic style than cartoon style like in the beginning !
But i like also that style laugh
The number of levels is just impressive, i liked a lot the Zelda style to buy items from the vendor.

Keep it up !
(And bring us even a short video some time)

Re: Battle for Forgol [Re: Blink] #418942
03/03/13 20:08
03/03/13 20:08
Joined: Sep 2006
Posts: 292
M
Mythran Offline
Member
Mythran  Offline
Member
M

Joined: Sep 2006
Posts: 292
How many polys are those rocks? They look really nice!

Re: Battle for Forgol [Re: Mythran] #418990
03/04/13 10:17
03/04/13 10:17
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline OP
User
Iglarion  Offline OP
User

Joined: Jul 2004
Posts: 785
Serbia
One rock have about 350 polys, depends of the stone, but not more of 400.

Page 15 of 17 1 2 13 14 15 16 17

Moderated by  jcl, Realspawn, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1