@Sivan :
When i see your tool , there is an incredible amount of Work and coding behind indeed
(I made a tool long long time ago in BLitz3D, some of my first 3D engines)
So don't take personnaly or too bad my critics , perhaps i'm hard with your tool caus i use other 3D engine real time editors ?
Think what you want, it's only my taste and a pure 3D artist view :
-
We see in screen , Lot lot of keys shortcuts Keys : some people only use mouse buttons like me (for BLender i only use some 10 shortcut keys i use the more for modeling all other is buttons same thing with 3D engine editors)
When people use 3,5 tools or more depending on what they do, it's hard to have ot remember special keys, so buttons and menus are better for me for example.
- The world rotate, move is too much confusing compared to any standard 3D modeling or 3D world editor of 3D engines.
I stopped , caus in default view, the terrain rotated very very stangely or only a little, i wanted fast and free rotating and moving speed like in standard 3D editors
I would like to press :
Alt + mouse Left = rotate around center point XZ
Alt + mouse Right = rotate around center point Y
Shift + mouse Left = move XZ
Shift + mouse Right = move Y
And the rotation seems to be hard, it only rotated a little. It should rotate as much as the view : if you are far it rotates a lot, is you are near the center view it rotates a little ...
- Terrain editing Height, as too much strong, i didn't find a simple way to adjust the strengh or dind't the menu buttons titles ?
Where is the Force adjustment slider ? Simply like other tools/editor ?
Some gizmo showing the circle of sculpting the terrain is really nedeed, wihtout that it's hard to see where we paint.
I vene prefer 10 times ot use MED , that is very smooth to paint terrain height ...
And more clear to create a new one , caus i don't understand among all type of terrains that are proposed what terrain type is what ? only textures change ? why so much terrain to choose ? you could put some explanation text saying what terrain type it is , what changes ?
- Grass, trees, etc .. should be visible in some little 3D view whe nwe select them to paint them on terrain
- It is possible to create a totally new terrain, with no textures , and by chossing some sizes ?
-Where is the texture paint mode for terrain ?
Well to conclude, it's very hard for me to use it compared to smooth other 3D terrain editors of other engines. it needs a lot of visual Gizmos, lot better simple ot understand menus or icons ?
More simplicity , and for 3D artists , menus and what is going on should be lot lot more visual.
For example some things or paramaters could have some explanation ,some little text aside or below.
Well you can try some other 3d engines terrain editor and try to make same behaviour for world move , rotate, and same easy to understand menus ?
Just my personnal thought.
Now the good thing , is that your paint system for grass, and other stuff is great ,and works well.
The possibility to choose some Skys and waters directly is cool also , perhaps you could put some with better resolution and use some LOD Mipmapping to avoid performance loosing ? (these ones are too much low res for my taste, too much for old games)
It's the same problem of 3DGS proposing no textures , or too too much old ones with the package for beginners or new comers !
To conlude i find it not enought easy , accessible in some areas, and for 3D artists, it would need more simplicity/explanation , more visual love also
I fond it's more map editor for programmer that don't have the choice, just my htought don't take it bad ....
Anyway, that's an incredible amount of work , and amazing stuff, i hope you'll success in making a game by using your Map Editor