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Traffic Manager (Nahverkehrs Manager 2012) #407039
09/05/12 10:53
09/05/12 10:53
8 Images
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
Traffic Manager (Nahverkehrs Manager 2012)

Hi,

After 1 year of development our game, Nahverkehrs Manager 2012, is almost finished. It will be out in german stores on 27th september 2012.

Special thanks to Jannes N. (Lead Programmer), Jacob L. (Lead 3D artist), Morten S. (Lead 2D Artist) and all other team members, especially the tile creators.

Features:
- build streets, bicycle lanes, tram rails, subways
- create bus routes, tram routes, subway routes
- build parking lots, parking garages, underground garages
- build and manage every single traffic light with the traffic light editor
- manage prices of bus tickets, tram tickets, subway tickets, maintenance and repair of routes
- build bicycle rentals and manage their prices
- avoid traffic jams by building an intelligent infrastructure
- free game or 18 missions to complete
- 4 different city zones: countryside, suburbs, town, skycrapers
- over 90 different buildings
- over 10 type of vehicles (cars, bus, tractor, police, firetrucks, garbage truck, etc..)
- dynamic day and night cycle

10 Comments
Re: Traffic Manager (Nahverkehrs Manager 2012) [Re: oliver2s] #407042
09/05/12 11:57
09/05/12 11:57
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
looks nice, I like the simple and clear appearance. will there be a downloadable demo to try it? I'm really interested in it (but if it is in German only I can't really play it).

what kind of shadows do you use? because I see some wrong self shadows on some tree leaves where they should be transparent.

the map seems to be large enough, but is it totally flat? (no problem in this genre, just a question)

do you allow close zooming to see more details, or use rather a relatively far camera view only?

the view of subways through semi transparent ground surface and buildings is a good idea.

good luck for the release!


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Traffic Manager (Nahverkehrs Manager 2012) [Re: sivan] #407044
09/05/12 12:32
09/05/12 12:32
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
oliver2s  Offline OP
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Originally Posted By: sivan
looks nice, I like the simple and clear appearance. will there be a downloadable demo to try it? I'm really interested in it (but if it is in German only I can't really play it).

I don't think there will be demo version (it's a decision of the publisher). But you can download the german version on "www.simuwelt.de" after release. And I guess the publisher will also release an english version a few months later.

Originally Posted By: sivan
what kind of shadows do you use? because I see some wrong self shadows on some tree leaves where they should be transparent.

The game uses PSSM shadows. You are right, some of the trees have wrong shadow. This will be fixed in the master version.

Originally Posted By: sivan
do you allow close zooming to see more details, or use rather a relatively far camera view only?

Yes. You can zoom very close. In the the closest zoom level you can even see the traffic light colors.

Originally Posted By: sivan
good luck for the release!

Thank you!




Re: Traffic Manager (Nahverkehrs Manager 2012) [Re: oliver2s] #407050
09/05/12 13:48
09/05/12 13:48
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
T
Tempelbauer Offline
Expert
Tempelbauer  Offline
Expert
T

Joined: Feb 2005
Posts: 3,687
Hessen, Germany
nice, this game reminds me on verkehrsgigant gold edition (but in 3D) laugh

Re: Traffic Manager (Nahverkehrs Manager 2012) [Re: Tempelbauer] #407059
09/05/12 15:59
09/05/12 15:59
Joined: Jul 2007
Posts: 619
Turkey, Izmir
Emre Offline
User
Emre  Offline
User

Joined: Jul 2007
Posts: 619
Turkey, Izmir
looks wonderful, especially first picture. Great job oliver2s and good luck!

Re: Traffic Manager (Nahverkehrs Manager 2012) [Re: oliver2s] #407063
09/05/12 16:18
09/05/12 16:18
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Maybe i#m wrong... but your tiles/gras Texture is overscaled?!
Also the tree's have some Z-sorting problems. should be easy to fix with the "improved overlay" material.
Please reduce the saturation of the blue roofs a bit, it looks a bit strange to me.

Really nice to see your next finished Project laugh

regards Sebastian

Re: Traffic Manager (Nahverkehrs Manager 2012) [Re: rvL_eXile] #407113
09/06/12 21:10
09/06/12 21:10
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
Expert
Rondidon  Offline
Expert

Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Nice project. Reminds me on Cities in Motion. On the visual side there`s some more potential (more details and variety), but it looks really nice. I`m anxious on the gameplay feeling. Thanks for posting. laugh

Re: Traffic Manager (Nahverkehrs Manager 2012) [Re: Rondidon] #407115
09/06/12 21:19
09/06/12 21:19
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
I have seen some in progress work a few months before... laugh
Very impressive project.

Good luck!

Re: Traffic Manager (Nahverkehrs Manager 2012) [Re: FBL] #407117
09/06/12 21:24
09/06/12 21:24
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
I'm playing atm Chris Sawyers' Locomotion, very similar gameplay wink I really like this project!

Re: Traffic Manager (Nahverkehrs Manager 2012) [Re: HeelX] #407120
09/06/12 23:34
09/06/12 23:34
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
Expert
Rondidon  Offline
Expert

Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Locomotion is great, but Transport Tycoon Deluxe (/OpenTTD) is Sawyer`s best game. One of my all-time favorites. laugh

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