(1) Overview:
Title: Grid Box Demo
Genre: Space Indoor Demo
Perspective: First-Person Camera
Player Mode: Single Player
Language: English
Platform: PC
Status: Demo Released (5 parts), Trailer Release
Engine: A8.30 Professional+Shade-C
(2) Development:
Coding: Pawel Stankowski
Level Design: Harald Franke
Artwork: Harald Franke
Sound Design: Harald Franke
(3) Copyright:
© by Pawel Stankowski and Harald Franke 2012. All Rights reserved.
(4) Credits:
Through the years we had contact to different people helping us during the Development process. Now there is the time to say THANK YOU. YOU helped us a lot.
- Wolfgang "BoH_Havoc" Reichardt for the use of the Depth of Field (DoF)-Shader(Shade-C 0.90)
http://shadec.project-havoc.com/index.php?phshow=home- Czeslaw Gorski, GraFix DESIGN interactive(R) - Terminal 26, for the use of Textures
http://www.terminal26.de/- George Dan Pirvu (the writer of the Acknex's User Magazine AUM) for feedback, help and upload
- painkiller
- Martin Coumont - the Creator of the Particel Effect Builder V1.0 "peb"
- A8 Forum (A6...A8)
- acapelabox for soundcreation (messages)
https://acapela-box.com/index.php- hope to have no one forgotten ... if so, please do excuse me
(5) Grid Box Demo ... All about it
In the beginning we sarted out to modify a Level of the Scify-Demo.
That were the days of A6. Through the years we kept on working, going through big change of the *.wdl-code. We had to adjust the whole project several times, according to the different engine updates. Finally we changed it to Lite-C. Once a modyfied Scify-Demo, it became its own "face" and Level-Arcitecture and what all belongs to it.
Keeping on developing, there are now lots of folders of content for models, grafix, sounds and code.
Today the latest Releasae Built runns under A8.30 PRo and uses a Depth Of Field (DoF) -shader, taken from Shade-C collection.
Because of all the particle effects, the framerate of some Level-Parts went down intensly.
To get enough frames (25fps) for FRAPS recording, I used our Notebook (Core2Duo CPU@2.1Ghz with a Nvidia GeForce 8600MGs).
Now there was the time to come to an end, to release the first Trailer. Otherwise it might have been never ended, since there always come up new ideas. And one day, after some years it has to be done.
(6) Gameplay Trailer at YouTube
http://www.youtube.com/watch?v=6AvdW2D2oUU&feature=youtu.be(7) The Future
Planned is ...
... the Release of different compiled Levels
EDIT 18th of August:
Release at Acknex Unlimited:
http://www.opserver.de/coni_users/web_users/pirvu/au/demo/zips/gridboxdemo.zip Now after a lot of words...
...have fun and enjoy,
Harald Franke alias R.E.Z.