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Evhacon #399974
04/24/12 14:19
04/24/12 14:19
6 Images
Joined: Dec 2009
Posts: 217
Italy
PietroNifosi Offline OP
Member
Evhacon

Title: Evhacon
Genre: Roleplay Game
Perspective: Third-Person Camera
Player Mode: Single Player
Languages: English
Platform: PC
Status: Production Phase
Engine: A7.86 Commercial + Shade-C EVO (beta)
Last edited by PietroNifosi; 10/01/14 04:48.
19 Comments
Re: OUTCAST -- ( Pietro Nifosi REEL 2012 ) [Re: PietroNifosi] #399975
04/24/12 14:27
04/24/12 14:27
Joined: Feb 2010
Posts: 886
Random Offline
User
Random  Offline
User

Joined: Feb 2010
Posts: 886
Gameplay video please! grin
Looks great.



Re: OUTCAST -- ( Pietro Nifosi REEL 2012 ) [Re: Random] #399976
04/24/12 14:32
04/24/12 14:32
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,107
Germany
Looks great.

I see DoF. Whats your framerate ?


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: OUTCAST -- ( Pietro Nifosi REEL 2012 ) [Re: rayp] #399979
04/24/12 16:35
04/24/12 16:35
Joined: Jan 2012
Posts: 39
B
BySharDe Offline
Newbie
BySharDe  Offline
Newbie
B

Joined: Jan 2012
Posts: 39
The first impression seems that it using SSAO. The textures must consume lots of time.
Well done. You give us more confidence.

Last edited by BySharDe; 04/24/12 16:37.
Re: OUTCAST -- ( Pietro Nifosi REEL 2012 ) [Re: BySharDe] #400000
04/24/12 18:23
04/24/12 18:23
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Gameplay video please

I think it would need some monsters and combat system to be interesting before making some video ?

Re: OUTCAST -- ( Pietro Nifosi REEL 2012 ) [Re: ratchet] #400020
04/24/12 22:03
04/24/12 22:03
Joined: Feb 2008
Posts: 85
Germany
Schloder87 Offline
Junior Member
Schloder87  Offline
Junior Member

Joined: Feb 2008
Posts: 85
Germany
Hey looks already great, but try to make some more detailwork on terrain. now it looks quiet blurry and boring, try to insert some more stones, dead trunks, also try to play around with normalmaps, maybe some cracked earth and more variance in height. but all in all it looks already great!


Visit IGRAVISION at: http://www.igravision.com
_________________________
Re: OUTCAST -- ( Pietro Nifosi REEL 2012 ) [Re: Schloder87] #400054
04/25/12 09:25
04/25/12 09:25
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
I agree with scholoder87. It all looks great, except the terrain, even if the buildings were made to look like it was on some sort of foundation other than sand.

Re: OUTCAST -- ( Pietro Nifosi REEL 2012 ) [Re: lostclimate] #400070
04/25/12 12:29
04/25/12 12:29
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
really nice, it could run with less than 5 fps on my pc grin
but is it a game with a background story, or just an explorable level with fine graphics?


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: OUTCAST -- ( Pietro Nifosi REEL 2012 ) [Re: PietroNifosi] #400133
04/26/12 10:03
04/26/12 10:03
Joined: Apr 2008
Posts: 139
Japan, Osaka
Tails01 Offline
Member
Tails01  Offline
Member

Joined: Apr 2008
Posts: 139
Japan, Osaka
nice ambience and great models.. I'm looking forward to the full setting and the gameplay of course. Keep it up.


An implemented second-rate idea is better than a good idea, which gathering dust in your brain.
Re: OUTCAST -- ( Pietro Nifosi REEL 2012 ) [Re: Tails01] #400140
04/26/12 10:53
04/26/12 10:53
Joined: Mar 2007
Posts: 1,852
A
alpha_strike Offline
Serious User
alpha_strike  Offline
Serious User
A

Joined: Mar 2007
Posts: 1,852
I must admit, I have a few problems. The sephia style of "rage" combined with some rpg stuff gras and a black clothed character which does not clearly covers the rest of the ambience (only my pov).
Is this only a level with a few models and your signature included or is this a work, based on code?

btw the hardcore blurred background is an absolute mistake in optical art

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