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Gamestudio Trailer: Showreel (Winter 2011) #389294
12/12/11 21:29
12/12/11 21:29
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Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline OP
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Gamestudio Trailer: Showreel (Winter 2011)

2011 is almost over. Time for an overworked version of the Gamestudio showreel!
Many people criticised that some projects didn`t look good enough to be in an official video. So I kept just the best looking projects and added new gameplay scenes and games (Superku, Skulls, KarBOOM). The cut is slower now. Music is still the same and composed by Kevin "LoudCore" Greenlee exclusivly for the trailer. I hope you enjoy the video.


-> http://youtu.be/9AaGiaFKR08

Support GameStudio TV!
Please watch the entire commercial break and click on the banners. Thanks very much! laugh


Projects in the trailer:

More GameStudio projects here: http://www.opserver.de/wiki/index.php/Projects

Also check out Gamestudio TV (German): http://www.opserver.de/ubb7/ubbthreads.php?ubb=showgallery&Number=389060
23 Comments
Re: Gamestudio Trailer: Showreel (Winter 2011) [Re: Rondidon] #389312
12/12/11 22:22
12/12/11 22:22
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
Ok i didn't know even if i find Battle For Forgol already great !

Re: Gamestudio Trailer: Showreel (Winter 2011) [Re: ratchet] #389317
12/12/11 22:54
12/12/11 22:54
Joined: Jul 2004
Posts: 785
Serbia
Iglarion Offline
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Iglarion  Offline
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Joined: Jul 2004
Posts: 785
Serbia
About Forgol Rondidon is right. Recently we was contacted for Showreel video but to my great regret i had to refuse because the Battle for Forgol really not ready yet. The game is very large, perhaps the biggest indie game ever they worked only 2 man, and we do not have now time back on some levels and polish same only for video, and i'm very sorry about that. But here are some really great titles, The Battle for Forgol will wait for a chance in 2012 wink


IGRAVISION Page - www.igravision.com
RPG project - The Battle For Forgol 92.75%
Re: Gamestudio Trailer: Showreel (Winter 2011) [Re: Iglarion] #389318
12/12/11 23:03
12/12/11 23:03
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
I like the current winter version a lot better because it features less games and stuff than the summer version and gives a little deeper look at the featured projects.
Please don't add too much stuff and keep the video shorter than 5 minutes, I think 3 to 3.5 minutes are perfect. Nobody will watch a 10 minute video when he visits the Gamestudio homepage.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Gamestudio Trailer: Showreel (Winter 2011) [Re: Superku] #389321
12/12/11 23:21
12/12/11 23:21
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
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Joined: Dec 2008
Posts: 1,218
Germany
For the tools:

Show something with blender(we have fbx import).

Show something in C#(we have a usefull C# wrapper).

Those 2 things are more mainstream and people might know them. And might think "oh, i can use my tools to work with this engine?".

Gamestudio has possibillities for using it in other environments, but thats always left behind v.v


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: Gamestudio Trailer: Showreel (Winter 2011) [Re: Superku] #389322
12/12/11 23:23
12/12/11 23:23
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline OP
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Rondidon  Offline OP
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Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Okay, thanks for the tips. I`ll wait for the reply of the Wasteland guys and then upload a new version without the editors and two more projects.

Edit: The FBX Export and Blender etc is a good idea, but is a showreel without speech the right place for that? Maybe it would be better to make a Gamestudio TV episode about "Gamestudio basics" in the future.

Re: Gamestudio Trailer: Showreel (Winter 2011) [Re: Rondidon] #389339
12/13/11 07:34
12/13/11 07:34
Joined: Dec 2003
Posts: 1,225
germany
gri Offline
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gri  Offline
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Joined: Dec 2003
Posts: 1,225
germany


I ran in trouble when using fbx blender -> GS. The models vertices got moved to foreign positions.

Wish Ventilater could update his phyton export script to the new blender version.


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: Gamestudio Trailer: Showreel (Winter 2011) [Re: gri] #389363
12/13/11 11:51
12/13/11 11:51
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline OP
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Rondidon  Offline OP
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Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Yes, there are ceratin problems with Blender FBX (and also OBJ) export. I`m building my levels in Blender 2.60 and then use Blender 2.49 for exporting by using Ventilators .$$m expoert script.

@Ventilator: It would be awesome and important to have a working Gamestudio exporter for Blender 2.60. Any chance to get it in near future?

@Trailer: The Wasteland guys don`t want to be in the video just like Crew51 with Call of Death. I`ll capture KarBOOM, Silas and SkullS now and then see how it comes out.

So many great projects and so little authorizations. Especially Call of Death, Wasteland and Battle for Forgol look great laugh .

Re: Gamestudio Trailer: Showreel (Winter 2011) [Re: Rondidon] #389375
12/13/11 15:17
12/13/11 15:17
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline OP
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Rondidon  Offline OP
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Joined: Aug 2002
Posts: 2,183
Germany, BaW�
The overwoked, second edition of the trailer is now online. I changed the music a bit by remixing it (softer beginning) and deleted the editors. KarBOOM, Skulls and Silas is new. What do you think? I think it`s pretty good now.

-> http://youtu.be/9AaGiaFKR08

Re: Gamestudio Trailer: Showreel (Winter 2011) [Re: Rondidon] #389377
12/13/11 15:36
12/13/11 15:36
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
laugh Thanks for the inclusion! I don't know how many of Hummel's videos you can fit in there, but I personally find his winter terrain video really beautiful. Still, the selection you've chosen shows a lot of variety in game-type and visual style while looking very good (I can't look at KarBOOM as an audience might, but all the other samples look great!)

Did you have every mutator enabled in the KarBOOM video? grin

Oh, and just so you know, the youtube video description doesn't include KarBOOM. I see you've fixed it -- thanks!

Last edited by JibbSmart; 12/13/11 16:58.
Re: Gamestudio Trailer: Showreel (Winter 2011) [Re: JibbSmart] #389380
12/13/11 18:01
12/13/11 18:01
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline OP
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Rondidon  Offline OP
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Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Yes I had every mutator enabled. Let's go the whole hog. laugh
The winter terrain demo is nice, but it`s a bit difficult to capture it for the trailer because the level is pretty small and the movement script is too fast.

I think the trailer is now official and final. JCL has added it to the main website (without my assistance).
Thanks for your help on improving the trailer! Thank you for letting me show your projects. I hope you enjoy the final video.

Next update will be in Summer 2012 with Battle for Forgol (hopefully), Superku release version and Wasteland.

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