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liteEditor #370818
05/16/11 00:08
05/16/11 00:08
8 Images
Joined: Jul 2008
Posts: 894
T
TechMuc Offline OP
User
liteEditor

Hey,

This is the "offical" Thread for the first releases of liteEditor - the new Programming Tool for 3D-Gamestudio.
So for those of you who have never heard of it. What can you do with liteEditor?
  • Support for all programming-languages concering 3D-Gamestudio. No Matter if you are a Shader-Programmer, still working with WDL or "already" use C-Lite.
    Additionally languages like html, ini, batch etc. are also supported.
  • Develop new code faster with fewer errors.
  • Quickly understand existing code.
  • Refractor existing code making it easier to read and cheaper to maintain.
  • Eliminate time spent searching by allowing instant navigation to any file, symbol or reference.
  • ...
I think most questions will be answered by the following pictures.
Please always download the most resecent version from http://www.dev-software.com
The current version is a prealpha version and is therefore unstable. I'm searching for committed testers.
Note that you need to install VC++ 2010 redist which can be found here: x64 x86

The current release version is 0.003 (prealpha).

Best Wishes,
Timo Stark
149 Comments
Re: liteEditor 0.0041 [Re: Joey] #380347
08/16/11 03:08
08/16/11 03:08
Joined: Jul 2008
Posts: 894
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TechMuc Offline OP
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TechMuc  Offline OP
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Joined: Jul 2008
Posts: 894
Hey Joey,

This would require hard codeing and normally does not fit to my "standard" generic approach. But i'll think about it (i'm pretty sure i know a generic way).

Greetings,
Timo

Re: liteEditor 0.0041 [Re: TechMuc] #380396
08/16/11 21:23
08/16/11 21:23
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
@TechMuc: if nothing help, you could implement a very simple parser allowing to note the name of a valueflag of a given flag in comments.

Like being able to note Panel/Editor options for wed.

A valuedeclaration where the nextline is just a comment including the name info

Maybe best would be to do it like this:

Code:
typedef struct Test
{
  Integer MyFlags;
  //0=None;1=Yes;2=No;4=Maybe
}Test;



and the debugger could show for MYFlags = 3:

MyFlags = [Yes;No]

Just an idea.

Greets
Rackscha


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: liteEditor 0.0041 [Re: Rackscha] #380405
08/17/11 01:04
08/17/11 01:04
Joined: Jul 2008
Posts: 894
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TechMuc Offline OP
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TechMuc  Offline OP
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Joined: Jul 2008
Posts: 894
Yeah.. you would have to modify atypes.h for that.. i took a different approach..
See video (I'm especially proud of the "other" way round.. so entering TRANSLUCENT|SHOW will also lead to a result)
http://dev-software.com/flags_resolved/Aufnahme-5_controller.swf

At the moment you can not define flags for own structures.. but this will be added.

PS: uh sorry for the music in the video -.-

Last edited by TechMuc; 08/17/11 01:08.
Re: liteEditor 0.0041 [Re: TechMuc] #380414
08/17/11 10:55
08/17/11 10:55
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
Expert

Joined: Apr 2007
Posts: 3,751
Canada
Maybe its a good time to request enums again.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: liteEditor 0.0041 [Re: WretchedSid] #380416
08/17/11 11:46
08/17/11 11:46
Joined: Jul 2008
Posts: 894
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TechMuc Offline OP
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TechMuc  Offline OP
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Joined: Jul 2008
Posts: 894
yes i'll implement them this night.. a good chance to remodel the buggy struct & struct initializion framework.

If everything works fine, i'll release the next alpha, afterwards

Last edited by TechMuc; 08/17/11 11:47.
Re: liteEditor 0.0041 [Re: TechMuc] #380465
08/18/11 02:53
08/18/11 02:53
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline
Expert
Joey  Offline
Expert

Joined: Jan 2003
Posts: 4,615
Cambridge
what if you enter something invalid? does it also process something like TRANSLUCENT&SHOW? if not, i'd rather do a list of checkbox flags - that's way more intuitive and helpful.

Re: liteEditor 0.0041 [Re: Joey] #380502
08/18/11 13:00
08/18/11 13:00
Joined: Jul 2008
Posts: 894
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TechMuc Offline OP
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TechMuc  Offline OP
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Joined: Jul 2008
Posts: 894
i already implemented the checkboxes, though this is far less innovative as you think, as it just takes too much space (especially for entity flags).

I'll implement the "&" flag.

Re: liteEditor 0.0041 [Re: TechMuc] #380809
08/21/11 17:03
08/21/11 17:03
Joined: Jul 2008
Posts: 894
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TechMuc Offline OP
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TechMuc  Offline OP
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Joined: Jul 2008
Posts: 894
just as a sidenote: anyone trying to use led right now, will have problems with the updater, as i changed the whole update system one final time. I'll release a new update via this forum today. Please ensure to use this version, and delete the old one.
Afterwards the updater will do his job... laugh

liteEditor 0.005 [Re: TechMuc] #381073
08/23/11 21:35
08/23/11 21:35
Joined: Jul 2008
Posts: 894
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TechMuc Offline OP
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TechMuc  Offline OP
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Joined: Jul 2008
Posts: 894
liteEdit 0.005 is released and can be downloaded from http://www.dev-software.com (direct link: http://www.dev-software.com/led/liteEdit_005.exe ).
The new version gained a lot of stability, has a bunch of new features, and finally a working updater.
So you wont need to update your led version over the forum from now on..

Please report all bugs to www.dev-software.com.

Please test, and tell me what you think laugh
Greetings,
Timo

Last edited by TechMuc; 08/23/11 21:36.
Re: liteEditor 0.005 [Re: TechMuc] #381074
08/23/11 21:40
08/23/11 21:40
Joined: Aug 2008
Posts: 482
B
bart_the_13th Offline
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bart_the_13th  Offline
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Joined: Aug 2008
Posts: 482
This is very useful contribution, this should make coding easier and faster, thanks for sharing...

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