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liteEditor #370818
05/16/11 00:08
05/16/11 00:08
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Joined: Jul 2008
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TechMuc Offline OP
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liteEditor

Hey,

This is the "offical" Thread for the first releases of liteEditor - the new Programming Tool for 3D-Gamestudio.
So for those of you who have never heard of it. What can you do with liteEditor?
  • Support for all programming-languages concering 3D-Gamestudio. No Matter if you are a Shader-Programmer, still working with WDL or "already" use C-Lite.
    Additionally languages like html, ini, batch etc. are also supported.
  • Develop new code faster with fewer errors.
  • Quickly understand existing code.
  • Refractor existing code making it easier to read and cheaper to maintain.
  • Eliminate time spent searching by allowing instant navigation to any file, symbol or reference.
  • ...
I think most questions will be answered by the following pictures.
Please always download the most resecent version from http://www.dev-software.com
The current version is a prealpha version and is therefore unstable. I'm searching for committed testers.
Note that you need to install VC++ 2010 redist which can be found here: x64 x86

The current release version is 0.003 (prealpha).

Best Wishes,
Timo Stark
149 Comments
Re: liteEditor 0.0041 [Re: Rackscha] #377920
07/17/11 23:42
07/17/11 23:42
Joined: Jul 2008
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TechMuc Offline OP
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when its out wink I'll first have to fix some bugs, with high priority (partly posted by you tongue )

Re: liteEditor 0.0041 [Re: TechMuc] #377922
07/18/11 01:04
07/18/11 01:04
Joined: Jul 2008
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TechMuc Offline OP
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TechMuc  Offline OP
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Joined: Jul 2008
Posts: 894
Please share your opinions about auto-complete-scope.
In the following sample, shall auto-complete be displayed or not (it's NOT a technical issue, but only a "user-friendly" issue).

Code:
if(bla) 
   {
      AnyStruct* Self;
   }
   Self-> ///HERE!!!



So more or less: Should led be scope "intelligent" (which might(!) lead to irritated users)?

Last edited by TechMuc; 07/18/11 01:11.
Re: liteEditor 0.0041 [Re: TechMuc] #377984
07/18/11 16:26
07/18/11 16:26
Joined: Jul 2008
Posts: 1,178
England
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MrGuest Offline
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Joined: Jul 2008
Posts: 1,178
England
have it as an option

Re: liteEditor 0.0041 [Re: MrGuest] #377985
07/18/11 17:32
07/18/11 17:32
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TechMuc Offline OP
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more work.. but okay.. it is probably the best way wink

Last edited by TechMuc; 07/18/11 17:32.
Re: liteEditor 0.0041 [Re: TechMuc] #378014
07/18/11 23:42
07/18/11 23:42
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
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Rackscha  Offline
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Joined: Dec 2008
Posts: 1,218
Germany
just as a node: object available where objects are available to the compiler too. You have to keep the behaviour in sync.

So if an object is not available in a given section for the compiler, it should never be available for the programmer, since the compiler will cry if you try to use something thats not available.

Greets
Rackscha


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: liteEditor 0.0041 [Re: Rackscha] #378022
07/19/11 07:07
07/19/11 07:07
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
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Germanunkol  Offline
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Posts: 2,640
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I think scope intelligence is a good thing, IF you manage to make it work properly everywhere. I don't know if there's special cases sometimes where an invisible object can be seen anyways. But I guess there shouldn't be, I can't think of any right now...


~"I never let school interfere with my education"~
-Mark Twain
Re: liteEditor 0.0041 [Re: Germanunkol] #378029
07/19/11 07:46
07/19/11 07:46
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Posts: 4,771
Bay City, MI
seems like making it optional would be very little extra work compared to programming it itself lol. not that i expect it, but your comment of extra work seems a little moot when your talking about programming intellisense into your already huge/amazing project. wonder if the new version will work properly for me, bcs the little i can test seems wonderful.

Re: liteEditor 0.0041 [Re: lostclimate] #378061
07/19/11 14:22
07/19/11 14:22
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TechMuc Offline OP
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Posts: 894
"Real" scope intelligence is not a very difficult task, as i have any information i need for it. The main problem is, that it is not always a good idea to have a very strict parser, as your code is not always correct while programming (of course not).

@lost: i know that the current version is pretty unstable and i am working hard to reproduce and fix all crashs and errors, but i will also need your assistance to find all of them, so please just post if you can reproduce any crash..

Re: liteEditor 0.0041 [Re: TechMuc] #378117
07/19/11 21:45
07/19/11 21:45
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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thanks, i am very grateful for your contribution. A very ambitious undertaking. I posted above everything i can tell from the error. Its reproducible every time but i have no idea why its doing these things.

Re: liteEditor 0.0041 [Re: lostclimate] #378128
07/19/11 22:29
07/19/11 22:29
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
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Rackscha  Offline
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Joined: Dec 2008
Posts: 1,218
Germany
@Techmuc: if you do it optional, give me the "very restrictive" button laugh
Sometimes helpful when autocomplete doesnt give any results anymore...you know something went wrong during the last few lines laugh


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

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