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Call Of Death
#363814
03/14/11 20:34
03/14/11 20:34
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Joined: Oct 2002
Posts: 806
OP
User
Call Of Death
Watch out! Because there's a zombie invasion, and someone is pretty pissed off about that. It's Dirty Dick Johnson, and we are proud to show you his new game named "Call of Death: Chapter one". It's a complete indy production, we are currently looking for publisher and are evaluating online distribution platforms. YOUR MISSION: You are Dirty Dick Johnson, a guy who doesn't care about anything but girls'n booze. But since the Pussy Palace, Big City's nr. 1 adress for first class adult dancing entertainment couldn’t open because of the zombie invasion, you'll have to make your way out into the city to bring back all the lost strippers. There might be some zombies in your way... GAME FACTS: * A fast paced first person SHOTER with a lot of action, hot babes and really black humor * Easy accessable arcade gameplay, cinematic kill scenes and countless gallons of zombie blood to be shed * Weapon shop with 12 weapons and a lot of additional items to be purchased * 5 levels / 3 versions to play each map / 3 mini games to be revealed throughout the game * 1st of 3 planned chapters Promo-Teaser: http://www.youtube.com/user/crew51videos?feature=mhsnwww.callofdeath.comBefore we forget: Similarities with certain characters or games are absolutely coincidential!
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Re: Call Of Death
[Re: Rondidon]
#373196
06/08/11 11:21
06/08/11 11:21
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Joined: Jul 2008
Posts: 1,178 England
MrGuest
Serious User
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Serious User
Joined: Jul 2008
Posts: 1,178
England
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I've gotta agree with alpha on this one. so you would better let your project die and get lost on your hard drive, rather then see it getting published by someone Yes I definately would! Imagine yourself doing 3-4 years of work only for someone to come along to a months work, looks pretty much identical and they get the payout!?! [sarcasm](oh, I'm in the credits... well then it's all worthwhile)[/sarcasm] This project is far from dead. There are many publishers other than steam and if it comes to it he can sell this himself or via supportive websites like Rondidon said earlier. Try asking any publisher for any source code and assets to a game they started work on but have canned for some reason and see the response you get.
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Re: Call Of Death
[Re: HeelX]
#373218
06/08/11 14:01
06/08/11 14:01
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Joined: Aug 2002
Posts: 2,183 Germany, BaW�
Rondidon
Expert
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Expert
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
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There are many ways to succeed. Abandoning is not an option at this point. If you`ve got some time, Zapan: Download that podcast. It`s about the spirit behind indie development. And succeeding. Most important thoughts: You can`t be ID Software again nowdays. But you can make great and unique games. You can`t succeed bigtime by coming out of nothing, but you can build a community and work together with them. Being sympathic and "transparent development" is way more important than throwing a product out - "and here it is". http://www.bagdadsoftware.de/index.php?subaction=showfull&id=1306101600
Last edited by Rondidon; 06/08/11 21:02.
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Re: Call Of Death
[Re: mk_1]
#373268
06/08/11 20:07
06/08/11 20:07
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Joined: May 2005
Posts: 2,713 Lübeck
Slin
Expert
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Expert
Joined: May 2005
Posts: 2,713
Lübeck
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There are ~100 ways to succeed. Just abandoning is not an option.
I think more correct would be: "There are ~100 ways to fail. And abandoning is the only way to not lose even more time and money."
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