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liteEditor #370818
05/16/11 00:08
05/16/11 00:08
8 Images
Joined: Jul 2008
Posts: 894
T
TechMuc Offline OP
User
liteEditor

Hey,

This is the "offical" Thread for the first releases of liteEditor - the new Programming Tool for 3D-Gamestudio.
So for those of you who have never heard of it. What can you do with liteEditor?
  • Support for all programming-languages concering 3D-Gamestudio. No Matter if you are a Shader-Programmer, still working with WDL or "already" use C-Lite.
    Additionally languages like html, ini, batch etc. are also supported.
  • Develop new code faster with fewer errors.
  • Quickly understand existing code.
  • Refractor existing code making it easier to read and cheaper to maintain.
  • Eliminate time spent searching by allowing instant navigation to any file, symbol or reference.
  • ...
I think most questions will be answered by the following pictures.
Please always download the most resecent version from http://www.dev-software.com
The current version is a prealpha version and is therefore unstable. I'm searching for committed testers.
Note that you need to install VC++ 2010 redist which can be found here: x64 x86

The current release version is 0.003 (prealpha).

Best Wishes,
Timo Stark
149 Comments
Re: liteEditor [Re: TechMuc] #370822
05/16/11 00:18
05/16/11 00:18
Joined: Jul 2008
Posts: 1,178
England
M
MrGuest Offline
Serious User
MrGuest  Offline
Serious User
M

Joined: Jul 2008
Posts: 1,178
England
looks excellent, i tried it earlier today before work and crashed on closing but other than that worked as i'd expect.

I'll use it from now on (just got latest version) for all coding but unfortunately that's not as much as I'd like. I'll report any bugs I find along the way.

Thanks for this! grin

Re: liteEditor [Re: TechMuc] #370823
05/16/11 00:19
05/16/11 00:19
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
Expert
Rondidon  Offline
Expert

Joined: Aug 2002
Posts: 2,183
Germany, BaW�
You should post this in the Wiki`s GameStudio Tools section. Would be a great enhancement. http://www.opserver.de/wiki/index.php/Free_Tools

Re: liteEditor [Re: Rondidon] #370839
05/16/11 07:38
05/16/11 07:38
Joined: Apr 2007
Posts: 125
Brazil - São Paulo
Ericmor Offline
Member
Ericmor  Offline
Member

Joined: Apr 2007
Posts: 125
Brazil - São Paulo
Quote:
Develop new code faster with fewer errors.
Quickly understand existing code.


I´m in! laugh
But i´m translating a enormous, old syntaxed project who need to at least run without any engine errors, and since it still half-translated, maybe is too early to use your tool?
I´ll try it with the working code. Thanks!

Re: liteEditor [Re: Ericmor] #370847
05/16/11 09:00
05/16/11 09:00
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
Expert
WretchedSid  Offline
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Joined: Apr 2007
Posts: 3,751
Canada
Timo, you are my personal hero! I started working with LED today and its just awesome!
One thing though; The debugging of custom struct is awesome, but not complete. The second screenshot shows the problems already:
The cache of an LFArrayRef is an array of structs, so it would be better if it would show all members of the struct, currently only the first member is shown.
The next thing is that the callbacks are function pointers, although Lite-C wants them written out like real functions. This is how they look in code:
Code:
void *LFArrayRetainCallback(void *object);
void LFArrayReleaseCallback(void *object);
uint8_t LFArrayEqualCallback(void *objecta, void *objectb);
LFHashCode LFArrayHashCallback(void *object);


It would be awesome if LED could treat them like pointers and print their addresses.

Otherwise: AWESOME! I hope that Conitec buys LED + long term support from you and replaces the horrible SED with it.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: liteEditor [Re: WretchedSid] #370854
05/16/11 10:53
05/16/11 10:53
Joined: Jul 2008
Posts: 894
T
TechMuc Offline OP
User
TechMuc  Offline OP
User
T

Joined: Jul 2008
Posts: 894
Thank you very much for your kind words laugh
Yes the debugging feature is not finished. Two Things is missing: Real array support and support for the ifdef / endif feature (e.g. do not react on struct entries if they are excluded via ifdef / endif).
Both will be implemented.

One Problem though: Things like void* values; or struct* array_of_structs; will not be recongized as an array, as there will not be (at least not in near future) a method which recognizes memory allocs of dynamic arrays (only char* array are recognized as null terminated strings)

Re: liteEditor [Re: TechMuc] #370867
05/16/11 11:47
05/16/11 11:47
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
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Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
you should move this to the tools section, as its clearly a very helpful tool laugh

Re: liteEditor [Re: sPlKe] #370940
05/16/11 20:15
05/16/11 20:15
Joined: Jul 2008
Posts: 894
T
TechMuc Offline OP
User
TechMuc  Offline OP
User
T

Joined: Jul 2008
Posts: 894
Example Screenshot of Array Debugging (as promised, a fast implementation): http://www.dev-software.com/array_debugging.jpg

Last edited by TechMuc; 05/16/11 20:16.
Re: liteEditor [Re: TechMuc] #370959
05/16/11 21:20
05/16/11 21:20
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
Expert
WretchedSid  Offline
Expert

Joined: Apr 2007
Posts: 3,751
Canada
AWESOME! No more words to say...


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: liteEditor [Re: WretchedSid] #370961
05/16/11 21:28
05/16/11 21:28
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
really Awesome.

If f5 run the current selection on HTML files it could be better though. (selection from the combobox)
i am writing the documentation for a plugin wink using LED.


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