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The Battle for Forgol
#320933
04/25/10 21:41
04/25/10 21:41
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Joined: Jul 2004
Posts: 785 Serbia
OP
User
The Battle for Forgol
Hello everyone! There is a time to present a project on which work the last 3 years - The Battle for Forgol. It is a platform sidescroller RPG adventure in which young warrior Iglarion must win Dandarach immortal conquerors, who evil magician gave the stone body. To defeat Dandarach he must find five daggers that must be installed in his magic shield - the only weapon that can crash his stone body. To succeed in it he must find the five military leaders, who kept the dagger. In this way the great adventures awaiting him, a large number of monsters, logical tasks, fight, finding equipment that will help him to progress in the adventure, finding friends who will help him in solving puzzles and much more ... Gameplay video: The Battle for Forgol (September 2013) ---------------------------------- Credit notes: Programming: by Roganovic Veljko Level Desing: by Roganovic Veljko and Markus Scholder Music: by Colburn Hayden and Cameron Hayden Models: by Markus Schloder and Roganovic Veljko Graphic: by Markus Schloder Story: by Roganovic Veljko
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Re: Battle for Forgol
[Re: Iglarion]
#320937
04/25/10 21:58
04/25/10 21:58
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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Simply... WOW! This looks amazing and very promising, seems like it was a lot of work, too. "platform sidescroller RPG adventure" - exactly what I like! Only sometimes the style does not fit IMO, the center part in the first screen and especially the center past in the last screen. Other than that, great! I hope the gameplay is solid, too!
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: Battle for Forgol
[Re: Superku]
#320939
04/25/10 22:05
04/25/10 22:05
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Joined: Mar 2006
Posts: 2,252
Hummel
Expert
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Expert
Joined: Mar 2006
Posts: 2,252
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really great job done here! interesting to see that the most promising projects are often presented by users wich are quite unknown on the forum
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Re: Battle for Forgol
[Re: Superku]
#320940
04/25/10 22:08
04/25/10 22:08
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Joined: Jul 2004
Posts: 785 Serbia
Iglarion
OP
User
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OP
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Joined: Jul 2004
Posts: 785
Serbia
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Thanks! Yes gameplay is good, the player has more opportunities and what is most important with a new combination of experience, and his skill growing, like in all RPG games. There are a few skills, combat mode x3, and acrobatic mode x3 (grab ledge, walking on walls, and of course the grappling hook something like in Superku game ). I have only five diferent AI, i need more work on that .
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Re: Battle for Forgol
[Re: Iglarion]
#320945
04/26/10 00:01
04/26/10 00:01
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Joined: Oct 2006
Posts: 470 Balkan
Ganderoleg
Senior Member
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Senior Member
Joined: Oct 2006
Posts: 470
Balkan
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This is a great project I love level design & color scheme, also most of the characters seem to be very well fitted and in sync with the backgrounds. The different views thing could be interesting in the terms of gameplay if it's done right. Good luck with everything.
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Re: Battle for Forgol
[Re: Ganderoleg]
#320946
04/26/10 00:16
04/26/10 00:16
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Joined: Jul 2004
Posts: 785 Serbia
Iglarion
OP
User
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OP
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Joined: Jul 2004
Posts: 785
Serbia
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Thank you friend! I decided for this style because i think the market needs a title like this. When i remember the old nitendo and 90's ... it was a great time There is still a lot of work, the biggest problem is that i do not have enough free time to do it, and the whole project I'm done alone (script, levels, graphic...everything). I forgot to say that i wrote a novel for this game on about 50 pages. Story and ideas is the strongest part of the game for sure. Ohh i forgot say i agree with Superku the style of indoor levels does not fits. Many levels of the images have not yet completed, i used some models that we serve for testing so that we remain at the end just to insert the new models that i plan to do.
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Re: Battle for Forgol
[Re: Rondidon]
#321027
04/26/10 17:41
04/26/10 17:41
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Joined: Jul 2004
Posts: 785 Serbia
Iglarion
OP
User
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OP
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Joined: Jul 2004
Posts: 785
Serbia
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Thanks! Redeemer you're right. The game is very similar to the Zelda 2, one of my favorite game . I think it's still too early for a demo or a video because I do not have all the necessary models for the enemies, and no music, my players did not have all animations (example you can see on the image 4, in the center of the screen when the player uses a grappling hook). But these days just working on it so I hope that it will be soon a some video .
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Re: Battle for Forgol
[Re: Iglarion]
#321068
04/26/10 20:55
04/26/10 20:55
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Joined: Jan 2006
Posts: 2,157 Connecticut, USA
Blink
Expert
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Expert
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
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This is beautiful, I love the art style, and the story seems engaging! Good luck.
My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
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