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Iridium 1.0 Beta #272855
06/20/09 04:18
06/20/09 04:18
6 Images
Joined: Apr 2008
Posts: 235
TEXCOORD3
Foxfire Offline OP
Member
Iridium 1.0 Beta

Iridium 1.0 Beta!
The wait is over! An official Iridium Beta Version will be released Monday, June 22, 2009! If you have registered with us to test Iridium, you will get an email Monday at 10:00 am est with the download link, password, and manual. Enjoy these screens! Hopefully they will tide you over for two days!

-Michael Auerbach-
128 Comments
Re: Iridium 1.0 Beta [Re: Foxfire] #283256
08/06/09 18:56
08/06/09 18:56
Joined: Apr 2008
Posts: 235
TEXCOORD3
Foxfire Offline OP
Member
Foxfire  Offline OP
Member

Joined: Apr 2008
Posts: 235
TEXCOORD3
not much news - just busy working on gpu physics for nxn body collisions.
-mike-


http://www.groundtacticsgame.com/
Alienware m17x R Custom laptop
specs:
Intel Core 2 Extreme Quad CPU Q9300
2x Nvidia 280GTX 2GB vram
6GB ddr3 memory@ 1333Mhz
512GB SSD
1200p 17' screen
runs Crysis Warhead on max settings at 1200p at 90 fps
Re: Iridium 1.0 Beta [Re: Foxfire] #283583
08/08/09 15:50
08/08/09 15:50
Joined: Apr 2008
Posts: 235
TEXCOORD3
Foxfire Offline OP
Member
Foxfire  Offline OP
Member

Joined: Apr 2008
Posts: 235
TEXCOORD3
-added fullscreen motion blur. This makes the engine appear to have higher fps and runs more smoothly.

-Mike-


http://www.groundtacticsgame.com/
Alienware m17x R Custom laptop
specs:
Intel Core 2 Extreme Quad CPU Q9300
2x Nvidia 280GTX 2GB vram
6GB ddr3 memory@ 1333Mhz
512GB SSD
1200p 17' screen
runs Crysis Warhead on max settings at 1200p at 90 fps
Re: Iridium 1.0 Beta [Re: Foxfire] #283587
08/08/09 16:13
08/08/09 16:13
Joined: Apr 2008
Posts: 235
TEXCOORD3
Foxfire Offline OP
Member
Foxfire  Offline OP
Member

Joined: Apr 2008
Posts: 235
TEXCOORD3
I also added high-quality physical volumetric lighting. This feature allows for procedural atmospheric scattering and "god rays" to be rendered regardless of the camera's orientation.

I added a new struct "Lens" to control the camera's exposure, focus, wavelength, gamma range, adjustment speed, color mode, and field of focus. This is useful for customizing the HDRR, motion blur, depth of field, and tone mapping features.

I also added support for two new resolutions: 1080p and 1200p
Both have the option of using a downscaled lighting buffer with a full size color buffer (faster speed but high quality textures).

I added a very simple sub-surface scattering shading model that uses a "material density" texture to control how much light can pass through one side of an object to the other.

I switched to a much more robust and extremelly fast global illumination shading model that utilizes cubemap reflections and diffuse reflections in parallel with real-time ambient occlusion and color bleeding.

I added support for physically correct soft shadows. Shadows render penumbra hat harden on contact. shadows that are close to their caster are sharp and soften as they get further away from their caster. This requires two seperate passes so it is reasonably slower but produces amazing results.

-Mike-


http://www.groundtacticsgame.com/
Alienware m17x R Custom laptop
specs:
Intel Core 2 Extreme Quad CPU Q9300
2x Nvidia 280GTX 2GB vram
6GB ddr3 memory@ 1333Mhz
512GB SSD
1200p 17' screen
runs Crysis Warhead on max settings at 1200p at 90 fps
Re: Iridium 1.0 Beta [Re: Foxfire] #284385
08/13/09 07:14
08/13/09 07:14
Joined: Apr 2008
Posts: 235
TEXCOORD3
Foxfire Offline OP
Member
Foxfire  Offline OP
Member

Joined: Apr 2008
Posts: 235
TEXCOORD3
bad news!
I managed to melt my computer yet again. I'm just about to purchase a new laptop and it should arrive within a few weeks.

I'd like to upload a few contributions next week that I stored on my back-up server. There is a nice script that writes vertices and polygons to ascii files which can be flawlessly imported into MED. Theres also a few test programs that you can play around with.

Unfortuantley I no longer have access to gamestudio or any graphics programming at home so the progress of the engine will be really slow for a while.


I would also like to reassure you that all data critical to the development of Iridium is secure and was not lost in the incedent.

On behave of Iridium, I would like to apologize for the inconvenience and will continue to work to the best of my abilities.

-Mike-


http://www.groundtacticsgame.com/
Alienware m17x R Custom laptop
specs:
Intel Core 2 Extreme Quad CPU Q9300
2x Nvidia 280GTX 2GB vram
6GB ddr3 memory@ 1333Mhz
512GB SSD
1200p 17' screen
runs Crysis Warhead on max settings at 1200p at 90 fps
Re: Iridium 1.0 Beta [Re: Foxfire] #284391
08/13/09 07:53
08/13/09 07:53
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
at that rate you might want to keep a couple extra backups

Re: Iridium 1.0 Beta [Re: lostclimate] #284420
08/13/09 10:37
08/13/09 10:37
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
Sorry to hear that. Hope you get it all back to normal state. Good luck!


~"I never let school interfere with my education"~
-Mark Twain
Re: Iridium 1.0 Beta [Re: Germanunkol] #284504
08/13/09 17:53
08/13/09 17:53
Joined: Dec 2008
Posts: 222
janerwac13 Offline
Member
janerwac13  Offline
Member

Joined: Dec 2008
Posts: 222
Hey, i want to download the beta but it didnt work , help !

Re: Iridium 1.0 Beta [Re: janerwac13] #284505
08/13/09 17:54
08/13/09 17:54
Joined: Dec 2008
Posts: 222
janerwac13 Offline
Member
janerwac13  Offline
Member

Joined: Dec 2008
Posts: 222
groundtacticsgame.com/Beta.rar

it doesnt work !!!!

Re: Iridium 1.0 Beta [Re: janerwac13] #284614
08/14/09 09:03
08/14/09 09:03
Joined: Oct 2006
Posts: 175
G
Gumby22don Offline
Member
Gumby22don  Offline
Member
G

Joined: Oct 2006
Posts: 175
janerwac, that beta was removed after it served its purpose. stay tuned for his next release I guess laugh

Don
have a great day

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