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The Lotter-Effect
#217826
07/25/08 01:54
07/25/08 01:54
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Joined: Jul 2001
Posts: 6,904
OP
Senior Expert
The Lotter-Effect
The Lotter-Effect has been done in under 12 hours over night for the Overnight Contest of the Dusmania 10 in July 2008 and due to it's gameplay and it's quality it won the 1st prize! The Dusmania is an anually amateur's game developer event exchanging experiences and encouragement of young talents. SYNOPSISThe Lotter-Effect is about a little boy called Lotti who has decided to jump up into the sky to reach the pot of gold at the end of the big rainbow he saw today. It's up to you to help them get as high as possible without falling down, and collect extra coins while flying higher and higher. This is a fun and short, yet addictive game where your only goal is to gain as much score as possible while reaching the golden pot at the end of the rainbow. The game includes three stages with increasing difficulty: moving and static clouds, birds and even asteroids will make it difficult for our little Lotti to give him what he is starving for: the gold – and the rainbow. THE FEATURES - 3 stages: "San Diego", "Dieburg" and "Ronneburg"
- crazy character animations
- different locations per stage: ground, mid-air, moon area, hemisphere, space, near planet area, far planet area
- increasing difficulty: first clouds are static, then they move (horizontally, vertically, diagonally, in a circle and diagonally) and finally there are obstacles like birds and asteroids
- pure casual gaming: no guidance nor explanations are needed
DEVELOPMENT NOTESLike the year before, there was an Overnight Contest at the Dusmania 10 in Summer 2008. In 2007 we won with "Trixie in Fairyland" the third prize, so there were enough reasons, why we should continue taking part in that competition. This year, we did'nt get a framework nor graphics for the contest, but a motto (or leitmotif or whatever): "rainbow". Sven Paroth aka "Kiyaku" (who joined Spike and me last year, too) and I wanted to make something nice to play and we came very fast to the game idea we needed for the Lotter-Effect. We both worked over 12 hours to make the game. Even after one hour we got a working prototype of the player movement and we saw very early, that the game is fun! C&C are welcome! LINKS:Download the game: the Lotter-Effect game page More screenshots: the Lotter-Effect gallery Btw #1 - The photo with the 4 people.. they are from left to right: Alex J & Chris B (2nd winner with Somewhere over the rainbow) and HeelX & Kiyaku) Btw #2 - here are more pictures from the Dusmania 10 Bye, Chris and Sven
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Re: The Lotter-Effect
[Re: FoxZero]
#217836
07/25/08 04:30
07/25/08 04:30
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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lol kinda fun. "take care of birds" in english means either "kill the birdies" or "look after them", so i expected to be getting points for knocking them out the sky.
nice work anyway, especially for such a short dev-time.
julz
Formerly known as JulzMighty. I made KarBOOM!
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Re: The Lotter-Effect
[Re: JibbSmart]
#217843
07/25/08 06:01
07/25/08 06:01
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Congratulation for winning the first prize! I played this "Lottery" but gave up at the second stage though it looks very well done. I have 2 questions: You wrote in your post that it took you under 12 hours and then at the end of this post you write it took over 12 hours. Does "over" mean "more than" or just the time span of "under" 12 hours? I am confused My second question is: How are the rules? Are you allowed to use some prepared elements for this contest? So lets say you already prepared some graphics, code libraries and similar at home to get more done within the 12 hours? Regards, Frank
Models, Textures and Games from Dexsoft
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Re: The Lotter-Effect
[Re: Machinery_Frank]
#217855
07/25/08 07:23
07/25/08 07:23
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Joined: Feb 2008
Posts: 97
Steev
Junior Member
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Junior Member
Joined: Feb 2008
Posts: 97
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Congrats. You did a great shop. I´ve download the game. Looks like a lot of fun.
--- programming is a livestyle
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Re: The Lotter-Effect
[Re: Quad]
#217883
07/25/08 09:40
07/25/08 09:40
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Joined: Jul 2001
Posts: 6,904
HeelX
OP
Senior Expert
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OP
Senior Expert
Joined: Jul 2001
Posts: 6,904
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Thanks for all your nice answers @Frank: Actually we needed ~12 hours, a bit less last year we got a framework to use and some premade graphics which we have to use (to make sure that the game is done over night). Though, we asked if we can use Gamestudio and because they agreed, we made Trixie. This year the choice of the toolkit was free and we got no premade graphics. So this was less restrictive and maybe also the reason why so much good games entered the contest. The only restriction was that the game has to deal with rainbows. The contest began at ~ 2 PM on Saturday and ended at 10 AM on Sunday. So, in fact you had a span of 20 hours if you needed them. Bye, Chris
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Re: The Lotter-Effect
[Re: HeelX]
#217884
07/25/08 09:44
07/25/08 09:44
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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So, in fact you had a span of 20 hours if you needed them. This is quite hard work especially after a long day travelling, listening, talking and then programming!
Models, Textures and Games from Dexsoft
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