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XSpire AI Mega Demo #196798
05/13/06 14:02
05/13/06 14:02
Joined: Jan 2003
Posts: 4,305
Damocles Offline OP
Expert
XSpire AI Mega Demo

OK, here it is, a large Demo using the XSpire AI
to show 3 types of gameplay.

Deathmatch
Domination
Capture the Flag

It contains 3 Maps
Frank_G´s CTF Level
The Backyard Level from the Downloadpage
and a Level from Jostie

http://www.wasteland.at/XSpire_AI_Demo.exe
32MB

It shows the current Status of the AI, that is still in development, and
will undergo some major changes.



26 Comments
Re: XSpire AI Mega Demo [Re: Damocles] #196799
05/13/06 14:40
05/13/06 14:40
Joined: Aug 2005
Posts: 1,012
germany, dresden
ulf Offline
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ulf  Offline
Serious User

Joined: Aug 2005
Posts: 1,012
germany, dresden
hey damocles very nice work. although this demo shows the limits of a6 block levels. it looks very good but it lags like crazy in some areas. there you also have different mouse movement wich is a very bad thing for a shooter. it should feel the same in every place.
another thing i noticed is that the weapons stick through the walls, you should fix that too

great work, keep it up!

Re: XSpire AI Mega Demo [Re: ulf] #196800
05/13/06 14:48
05/13/06 14:48
Joined: Jan 2003
Posts: 4,305
Damocles Offline OP
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Damocles  Offline OP
Expert

Joined: Jan 2003
Posts: 4,305
The Level from Jostie is more suitable for older machines,
But with Franks level we wanted to test how a "large" Level works out.
I know that the performance is not good on smaller machines,
although it has got full visibility calculations.
But the other levels should work fine on older machines.

There are lots of things that can be improved, but my main aim
was to get the AI work smoothly and get a good team-gamplay against the AI.

Re: XSpire AI Mega Demo [Re: Damocles] #196801
05/13/06 15:10
05/13/06 15:10
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

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mk_1  Offline

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Posts: 4,608
Amazing


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Re: XSpire AI Mega Demo [Re: mk_1] #196802
05/13/06 21:57
05/13/06 21:57
Joined: May 2005
Posts: 454
Glasgow, Scotland
Lost Offline
Senior Member
Lost  Offline
Senior Member

Joined: May 2005
Posts: 454
Glasgow, Scotland
That was pretty good. I've only played a CTF match but yeah it was good.

Do enemies prioritize the bot/player with the flag? I didn't really notice a change.


Lost Games WIP - Nysho and the Attack of the Boons Rise up and flame me like the prepubescent man you outa be son!
Re: XSpire AI Mega Demo [Re: Lost] #196803
05/14/06 15:39
05/14/06 15:39
Joined: Jan 2003
Posts: 4,305
Damocles Offline OP
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Damocles  Offline OP
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Joined: Jan 2003
Posts: 4,305
They do take the flagholder with a higher priority when searching for enemies,
but they dont switch to an exclusive "follow and attack the flagholder" mode yet.
I will work on that.

Re: XSpire AI Mega Demo [Re: Damocles] #196804
05/14/06 15:50
05/14/06 15:50
Joined: May 2005
Posts: 454
Glasgow, Scotland
Lost Offline
Senior Member
Lost  Offline
Senior Member

Joined: May 2005
Posts: 454
Glasgow, Scotland
Well maybe it's best they don't...in a way. I mean if they are simulating human players, human players dont usually figure out who has the flag unless they see them.

Hah kinda contradicting myself.


Lost Games WIP - Nysho and the Attack of the Boons Rise up and flame me like the prepubescent man you outa be son!
Re: XSpire AI Mega Demo [Re: Lost] #196805
05/14/06 16:18
05/14/06 16:18
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Joined: Sep 2002
Posts: 8,177
Netherlands
Sure, that's true, nor does every player go chase the enemy flag carrier, but at least one or two should.
Anyways, let's see what Damocles further improves, it's already really good,

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: XSpire AI Mega Demo [Re: Lost] #196806
05/14/06 16:18
05/14/06 16:18
Joined: Nov 2002
Posts: 913
Berlin, Germany
S
SchokoKeks Offline
User
SchokoKeks  Offline
User
S

Joined: Nov 2002
Posts: 913
Berlin, Germany
I really like this demo! The AI is great and hard to beat on the high levels, but what is missing is teamplay! If they would work together and storm towards the flag, the AI would be like any professional game.

Re: XSpire AI Mega Demo [Re: SchokoKeks] #196807
05/14/06 17:06
05/14/06 17:06
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
That depends, I don't consider a rushing team as being really intelligent. You'd need some good players to guard, others to go for the flag. With good 'ol UT1 the main tactic of the bots was kill a lot and then occasionally play more offensive, but they never all ran away at the same time. Sometimes they did go with 2 bots quite near to eachother to the player's flag. Wether or not their behavior is realistic is also a matter of taste and choice I guess,

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
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