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IceX 2.0 Release Version #196563
04/20/06 17:18
04/20/06 17:18
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
IceX 2.0 Release Version

(Deutsch weiter unten)

IceX2 is out now. Check the IceX2 website at www.stonehill-online.de.

Here are the informations copied from the website:
1.) Features
- Edit in Realtime. What you see is what you get
- Tile based terrain system with seemless LOD
- Precalculculated shadows with colored gouraud shading and cast-shadows
- WMP-Levelexport for all 3DGS editions
- Perlin Noise terrain generator and heightmap import/export
- Multiple entity editing
- A6 physicsengine for all entities
- There's a watershader with realtime reflections (only with shaderversion 2.0 and above)
- Deform and Painting the terrain
- Multitexturing on terrains which works even with GeForce2
- Create road with a few clicks with the roadgenerator
- Customize the environment. Fog, view distance, skycube etc...

2.) Compatibility and Requirements:
- IceX 2.0 needs a graphics card not older than a GeForce2 (for fixed functions pipeline effects)
- For exporting levels you need at least 3DGS A6.31
- Standard and Extra edition don't have materialeffects (no multitexturing). With this edition the terrains will have less quality after exporting.
- A pixelshader 2.0 card is required for using the watershader. If you want to export water you must own 3DGS professional edition
- There's also the 3DGS professional edition required if you want to use the physicsengine after levelexport

IceX 2.0 Editor is avaiable at www.stonehill-online.de and costs 12,95 EUR (~15,50 USD)

PS: The manual it not yet avaiable. It's avaiable the next 4-5 days.
----------------

IceX2 ist endlich fertig. Alle Einzelheiten auf www.stonehill-online.de

Hier die Informationen von der Website kopiert:
1.) Features:
- In Echtzeit editieren. What you see is what you get
- Teilstück-basiertes Terrain mit nahtlosem LOD-System
- Vorberechnete Schatten mit farbigem Gouroud Shading und Schlagschatten.
- WMP-Levelexport für alle 3DGS-Editionen
- Perlin Noise Terrain Generator und Heightmap Import/Export
- Multiples Editieren von Entities
- Es kann die A6-Physikengine auf alle Entities angewendet werden
- Es liegt ein Wassershader mit Echtzeitspiegelung bei (erst ab Shaderversion 2.0)
- Mit den Terrainpinseln kann das Terrain verformt und bemalt werden
- Multitexturing auf dem Terrain das aber einer GeForce2 Karte funktioniert
- Mit dem Roadgenerator können automatisch Wege angelegt werden
- Umwelteffekte wie Nebel, Sichtweite, Skycube, etc... einstellbar

2.) Kompatibilität und Anforderungen:
- IceX 2.0 benötigt eine Grafikkarte die nicht älter wie eine GeForce2 ist (wegen Fixed Functions Pipeline Effekten)
- Um exportierte Levels nutzen zu können wird mindestens eine 3DGS A6.31 Version vorrausgesetzt
- Die Standard und Extra Editionen unterstützen kein Multitexturing. Deshalb haben die Terrains nach dem exportieren in diesen Editionen eine schlechtere Qualität
- Um den mitgelieferten Wassershader nutzen zu können braucht es eine Grafikkarte mit Pixelshader 2.0. Und für den Levelexport die 3DGS Professional Edition
- Nach dem Levelexport funktioniert die Physikengine ebenfalls nur mit 3DGS Professional Edition

IceX 2.0 Editor ist verfügbar auf www.stonehill-online.de und kostet 12,95 EUR

PS: Das Handbuch ist noch nicht verfügbar. Es kommt erst die nächsten 4-5 Tage.

---------------------------------

Screens:






209 Comments
Re: IceX 2.0 Release Version [Re: Frits] #196723
09/03/06 20:59
09/03/06 20:59
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Are you sure you've changed the formats too? It's strange, because a similar effect works here with me, transparent water on a multitextured terrain, no z-sorting issues .... Oww, and trust me guys, the formats DO matter,

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: IceX 2.0 Release Version [Re: PHeMoX] #196724
09/04/06 12:59
09/04/06 12:59
Joined: Mar 2006
Posts: 724
the Netherlands
Frits Offline
User
Frits  Offline
User

Joined: Mar 2006
Posts: 724
the Netherlands
I have tried something else.
I thought maybe I can import the water model in IceX. No, it gave an error wrong mdl format and the complete program (that is IceX) disappears from the screen (strange behaviour for such an error).
Then I imported a player to IceX, export it as WMP file and opened it in WED.
When I tried to apply an action to the player, the player has already an action attached to it (same action that is attached to all the items you import and paste to the level in IceX).

When I work The other way around (making a level in IceX, export it as a WMP file and opened it in WED) I can add items like a prefab, but when I run the level that item is not visible at all but it is there because the player can bump into it.

Now some thoughts comes to my mind;
a. is IceX usable in combination with entities of WED
b. are there still some things to be done for the maker of IceX
c. am I doing it completely wrong

Don't misunderstand me, for designing an outdoor level it works like a charm.
But for the rest, I think I give up.

Some advice please,

Regards,
Frits


I like to keep scripting simple, life is hard enough as it is.
Regards,
Frits
Re: IceX 2.0 Release Version [Re: Frits] #196725
09/16/06 07:57
09/16/06 07:57
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Hi Oliver,

Mir ist aufgefallen das wenn ich ein Level mit ICEX2.0 erstelle und dann mit dem WED öffne das einige (wenn nicht sogar alle) entitys in der Luft schweben... Woher kann dies kommen? Wenn wichtig sein wollte ich benutze die A6 Etra 6.40 ist aber auch bei der 6.31 so

cYa Angel


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: IceX 2.0 Release Version [Re: rvL_eXile] #196726
09/16/06 13:42
09/16/06 13:42
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
oliver2s  Offline OP
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Wenn die Entities im WED in der Luft schweben, Ingame dann aber an der richtigen Stelle sind dann kanns nur an WED liegen.

Re: IceX 2.0 Release Version [Re: oliver2s] #196727
09/16/06 13:52
09/16/06 13:52
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Wie jetzt? Meinste kann das an der Extra V. liegen ?


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: IceX 2.0 Release Version [Re: rvL_eXile] #196728
09/16/06 13:53
09/16/06 13:53
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Und manche Entity´s sind im WED Total an falscher stelle aber wenn ich das dann builde dann sind sie komischerweise da wo sie auch sein sollen


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: IceX 2.0 Release Version [Re: rvL_eXile] #196729
09/16/06 13:53
09/16/06 13:53
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
oliver2s  Offline OP
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Wenn du dein Level von WED aus startest, sind dann im Spiel die Entities an der richtigen Position oder immer noch in der Luft? Wenn NEIN, dann liegt einfach am WED, nicht an der Extra.

Re: IceX 2.0 Release Version [Re: oliver2s] #196730
09/16/06 13:55
09/16/06 13:55
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Ja die sind dann auch in der Luft !!! Achja wenn ich mit der 6.31.4 Exportiere ist ja ganz untenm im Script "cl_updatehull" davon bekomm ich nen error aber bei der 6.40.5 nicht mehr


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: IceX 2.0 Release Version [Re: rvL_eXile] #196731
09/16/06 14:00
09/16/06 14:00
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
oliver2s  Offline OP
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Wählst du in IceX beim Export die richtige Version aus (6.3 oder 6.4) und öffnest dann den entsprechenen WED?

Re: IceX 2.0 Release Version [Re: oliver2s] #196732
09/16/06 14:01
09/16/06 14:01
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Ja ich benutze zur Zeit 6.40.5 dann öffne ich einfach die exportierte Datei mit dem WED und Builde fertig...


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


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