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IceX 2.0 Release Version #196563
04/20/06 17:18
04/20/06 17:18
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
IceX 2.0 Release Version

(Deutsch weiter unten)

IceX2 is out now. Check the IceX2 website at www.stonehill-online.de.

Here are the informations copied from the website:
1.) Features
- Edit in Realtime. What you see is what you get
- Tile based terrain system with seemless LOD
- Precalculculated shadows with colored gouraud shading and cast-shadows
- WMP-Levelexport for all 3DGS editions
- Perlin Noise terrain generator and heightmap import/export
- Multiple entity editing
- A6 physicsengine for all entities
- There's a watershader with realtime reflections (only with shaderversion 2.0 and above)
- Deform and Painting the terrain
- Multitexturing on terrains which works even with GeForce2
- Create road with a few clicks with the roadgenerator
- Customize the environment. Fog, view distance, skycube etc...

2.) Compatibility and Requirements:
- IceX 2.0 needs a graphics card not older than a GeForce2 (for fixed functions pipeline effects)
- For exporting levels you need at least 3DGS A6.31
- Standard and Extra edition don't have materialeffects (no multitexturing). With this edition the terrains will have less quality after exporting.
- A pixelshader 2.0 card is required for using the watershader. If you want to export water you must own 3DGS professional edition
- There's also the 3DGS professional edition required if you want to use the physicsengine after levelexport

IceX 2.0 Editor is avaiable at www.stonehill-online.de and costs 12,95 EUR (~15,50 USD)

PS: The manual it not yet avaiable. It's avaiable the next 4-5 days.
----------------

IceX2 ist endlich fertig. Alle Einzelheiten auf www.stonehill-online.de

Hier die Informationen von der Website kopiert:
1.) Features:
- In Echtzeit editieren. What you see is what you get
- Teilstück-basiertes Terrain mit nahtlosem LOD-System
- Vorberechnete Schatten mit farbigem Gouroud Shading und Schlagschatten.
- WMP-Levelexport für alle 3DGS-Editionen
- Perlin Noise Terrain Generator und Heightmap Import/Export
- Multiples Editieren von Entities
- Es kann die A6-Physikengine auf alle Entities angewendet werden
- Es liegt ein Wassershader mit Echtzeitspiegelung bei (erst ab Shaderversion 2.0)
- Mit den Terrainpinseln kann das Terrain verformt und bemalt werden
- Multitexturing auf dem Terrain das aber einer GeForce2 Karte funktioniert
- Mit dem Roadgenerator können automatisch Wege angelegt werden
- Umwelteffekte wie Nebel, Sichtweite, Skycube, etc... einstellbar

2.) Kompatibilität und Anforderungen:
- IceX 2.0 benötigt eine Grafikkarte die nicht älter wie eine GeForce2 ist (wegen Fixed Functions Pipeline Effekten)
- Um exportierte Levels nutzen zu können wird mindestens eine 3DGS A6.31 Version vorrausgesetzt
- Die Standard und Extra Editionen unterstützen kein Multitexturing. Deshalb haben die Terrains nach dem exportieren in diesen Editionen eine schlechtere Qualität
- Um den mitgelieferten Wassershader nutzen zu können braucht es eine Grafikkarte mit Pixelshader 2.0. Und für den Levelexport die 3DGS Professional Edition
- Nach dem Levelexport funktioniert die Physikengine ebenfalls nur mit 3DGS Professional Edition

IceX 2.0 Editor ist verfügbar auf www.stonehill-online.de und kostet 12,95 EUR

PS: Das Handbuch ist noch nicht verfügbar. Es kommt erst die nächsten 4-5 Tage.

---------------------------------

Screens:






209 Comments
Re: IceX 2.0 Release Version [Re: TheStonerunner] #196693
08/20/06 14:13
08/20/06 14:13
Joined: Nov 2003
Posts: 1,659
San Francisco
JetpackMonkey Offline
Serious User
JetpackMonkey  Offline
Serious User

Joined: Nov 2003
Posts: 1,659
San Francisco
Quote:

Yeh.. But you can use those textures as stand-ins, and use the Gimp or whatever to make your real terrain textures.




Totally, that's what I would do! higher resolution textures..

Re: IceX 2.0 Release Version [Re: JetpackMonkey] #196694
08/21/06 01:22
08/21/06 01:22
Joined: Jul 2005
Posts: 29
Nebraska, USA
S
Stormking Offline
Newbie
Stormking  Offline
Newbie
S

Joined: Jul 2005
Posts: 29
Nebraska, USA
I will remember this and thanks to all of you who contributed your thoughts.... You all rule!!


A mind is a place, in and of itself, that can make a hell of heaven, and a heaven of hell.
Re: IceX 2.0 Release Version [Re: Stormking] #196695
08/21/06 02:15
08/21/06 02:15
Joined: Jul 2005
Posts: 29
Nebraska, USA
S
Stormking Offline
Newbie
Stormking  Offline
Newbie
S

Joined: Jul 2005
Posts: 29
Nebraska, USA
Heres a question then regarding using mdl as terrain, mdl cant be walked on and if you make a hill to walk up and make mdl passable, dont you just walk into the model then? Maybe I'm wrong but it seemed that way to me


A mind is a place, in and of itself, that can make a hell of heaven, and a heaven of hell.
Re: IceX 2.0 Release Version [Re: Stormking] #196696
08/21/06 02:49
08/21/06 02:49
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
FoxHound Offline
Expert
FoxHound  Offline
Expert

Joined: Jun 2004
Posts: 2,234
Wisconsin USA
give the mdl a "my.polygon = on" action, this may even be a flag in WED, i'm not sure.


---------------------
There is no signature here.


QUIT LOOKING FOR ONE!
Re: IceX 2.0 Release Version [Re: FoxHound] #196697
08/21/06 10:39
08/21/06 10:39
Joined: Apr 2005
Posts: 95
San Francisco
TheStonerunner Offline
Junior Member
TheStonerunner  Offline
Junior Member

Joined: Apr 2005
Posts: 95
San Francisco
Yeah, it is.

Re: IceX 2.0 Release Version [Re: TheStonerunner] #196698
09/01/06 12:43
09/01/06 12:43
Joined: Mar 2006
Posts: 724
the Netherlands
Frits Offline
User
Frits  Offline
User

Joined: Mar 2006
Posts: 724
the Netherlands
I made a terrain with IceX and placed a player on it.
When the player moves over an even peace of the terrain, the player is ok, but when the player steps into a hole in the terrain, even a verry small one, the player can't get out of it. Also the player can't climb on slopes.

When I save the terrain as a model, the player falls trough the terrain.
(To prevent this I set polygon on for the terrain, but same effect as discribed above.)

When I save the terrain as a terrain, the above discription happens also.

What can I do about that???


Regards,
Frits


I like to keep scripting simple, life is hard enough as it is.
Regards,
Frits
Re: IceX 2.0 Release Version [Re: Frits] #196699
09/01/06 13:25
09/01/06 13:25
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
do a better player function...


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: IceX 2.0 Release Version [Re: Michael_Schwarz] #196700
09/01/06 13:28
09/01/06 13:28
Joined: Mar 2006
Posts: 724
the Netherlands
Frits Offline
User
Frits  Offline
User

Joined: Mar 2006
Posts: 724
the Netherlands
Verry nice help.


I like to keep scripting simple, life is hard enough as it is.
Regards,
Frits
Re: IceX 2.0 Release Version [Re: Frits] #196701
09/01/06 13:29
09/01/06 13:29
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
oliver2s  Offline OP
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Quote:

What can I do about that???





There's is a problem in your player script.

Re: IceX 2.0 Release Version [Re: oliver2s] #196702
09/01/06 15:47
09/01/06 15:47
Joined: Mar 2006
Posts: 724
the Netherlands
Frits Offline
User
Frits  Offline
User

Joined: Mar 2006
Posts: 724
the Netherlands
I have solved that, removed the 'ignore_models'.

But now I have another problem;



Here you see some water,



when you approach the water, it disapears???
Do you know what goes wrong?

Regards,
Frits


I like to keep scripting simple, life is hard enough as it is.
Regards,
Frits
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