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Running Food - Playable Demo
#194712
08/06/05 11:46
08/06/05 11:46
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Running Food - Playable Demo
Hello all! Some of you might remember our first demo, posted about a year ago. Well, we feel the game has improved quite a bit since then, so now it is time for another demo. Those of you who were at the DUSMania 7 have already seen this - all others enjoy the 4 playable levels! Readme is included, here is a screenshot: And here is the link: Playable Demo Have fun! Feedback is appreciated. :-) Gnometech
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Re: Running Food - Playable Demo
[Re: Pappenheimer]
#194732
08/08/05 08:52
08/08/05 08:52
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Joined: Feb 2005
Posts: 647 Williamsburg, VA USA
draculaFactory
User
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User
Joined: Feb 2005
Posts: 647
Williamsburg, VA USA
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I noticed the english thing. I poke around in game options always. I know they were marbles lol, I was kidding around. I liked the sharp look of the game, all clean-cut and stuff. The game had me excited when I caught a marble, I peed a little... LOL.
Making dreams come true... And being erroneously accused of software piracy by Conitec in the process.
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Re: Running Food - Playable Demo
[Re: Gnometech]
#194735
08/09/05 11:19
08/09/05 11:19
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Joined: Apr 2002
Posts: 680 Germany
Turrican
User
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User
Joined: Apr 2002
Posts: 680
Germany
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This is really awesome. I love the overall style and mood of the game and it plays oh so well! This is the best complete 3DGS project I've played so far! Hope to see you on GC next week (be there on Wednesday and Thursday)!
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Re: Running Food - Playable Demo
[Re: Turrican]
#194736
08/09/05 11:53
08/09/05 11:53
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Joined: Mar 2002
Posts: 7,726
old_bill
Senior Expert
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Senior Expert
Joined: Mar 2002
Posts: 7,726
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Biting food would be fun! old_bill
Success is walking from failure to failure with no loss of enthusiasm.
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Re: Running Food - Playable Demo
[Re: old_bill]
#194737
08/09/05 15:40
08/09/05 15:40
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Joined: May 2002
Posts: 2,541 Berlin
EX Citer
Expert
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Expert
Joined: May 2002
Posts: 2,541
Berlin
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If I understood right this is getting a commercial game. I wonder why it´s not optimized to run on the weakest comps. Maybe it´s because the pcs I am using are very weak. But my newer games are optimized, like level of detail settings, (control settings,) texture size and depth settings, special shader settings* and ALL menu sprites get purged if they are invisible and models get purged if a level is left or they are far away (not moving models). My games are free and done by a single person. I think such optimizings should be a standard for commercial games. I would add LOD if my models wouldn´t be complete mesh deformed. In the web are free good LOD tools like melody from nvidia.
*It looks like a game with shaders do not run on a "non shader computer" even if they never appear in the game even if the newest direct X is installed. I can´t confirm that because my non shader comps run all of my games, but some of my users seem to have that problem.
:L
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Re: Running Food - Playable Demo
[Re: VPrime]
#194740
08/09/05 21:38
08/09/05 21:38
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
Rabbit Developer
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Rabbit Developer
Joined: Apr 2005
Posts: 3,815
Finland
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Looks cool I like it myself 9½/10
"Yesterday was once today's tomorrow."
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Re: Running Food - Playable Demo
[Re: EX Citer]
#194741
08/10/05 00:20
08/10/05 00:20
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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Thanks to your feedbacks! Great that you liked it! @ Ex_Citer: I'm really sorry, that it doesn't run on your pcs! I know how annoying it is, to download a demo which doesn't run. You are right, the game isn't optimized. But it doesn't contain any shaders, only two FixedFunctions of Steempipe which should work on each T&L grafik device. The weakest system, on which I tested it, has an AMD 500MHz processor, an Ati Radeon 9200 and 256 Mb RAM, it doesn't run smoothly but it runs. None of my models has more than 500 polygons, and there are not much of them in a level, the most plants still have no LOD. There is one terrain in one level with about 10 thousend polygons and a skin of 1024x1024. Quote:
I think such optimizings should be a standard for commercial games.
I agree, but before optimizing we tried to achieve a special unique feeling of design and gameplay and - couldn't resist to show what we achieved so far until now!
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