Gamestudio Links
Zorro Links
Newest Posts
Data from CSV not parsed correctly
by EternallyCurious. 04/18/24 10:45
StartWeek not working as it should
by Zheka. 04/18/24 10:11
folder management functions
by VoroneTZ. 04/17/24 06:52
lookback setting performance issue
by 7th_zorro. 04/16/24 03:08
zorro 64bit command line support
by 7th_zorro. 04/15/24 09:36
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:48
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:46
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
4 registered members (ozgur, EternallyCurious, howardR, 1 invisible), 623 guests, and 0 spiders.
Key: Admin, Global Mod, Mod
Newest Members
EternallyCurious, 11honza11, ccorrea, sakolin, rajesh7827
19046 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
MED (or any tool) - change base frame / pose of frame 0 ? #474477
10/18/18 14:28
10/18/18 14:28
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline OP

X
rayp  Offline OP

X

Joined: Jul 2008
Posts: 2,107
Germany
Hi all.

I finally managed to convert mocap data and retarget the bones of a model for Animation.

Now the arms are messed up. Iam pretty sure this is cause of different poses of the Frame 0 / baseframe or how ever its called.

Now i want to change the base pose of a mocap file.

But if i rotate the bone outside of meds "anim mode" only the bones are turned, but the mesh stays in same Position.
This also happens with fragmotion.

Is there a way to modify my base Frame / start pose ?

Big step Forward...its not screaming kill me. The retarget of arm bones ive disconnected cause the different poses will mess them up ( at least i guess its caused by the poses ):


Thanks for all tips and help.


edit: Ok found first workaround.

Last edited by rayp; 10/18/18 15:45.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: MED (or any tool) - change base frame / pose of frame 0 ? [Re: rayp] #474478
10/18/18 15:55
10/18/18 15:55
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline OP

X
rayp  Offline OP

X

Joined: Jul 2008
Posts: 2,107
Germany
Ok...now i applyed the mocaps. But i dont know how to make this look better, shoulders are f* up:



Now i dont know any solution. I tryed to "layer" both files to fit each other...in the Editor it Looks like they do.
After retarget i got a lot of mesh deformations.


Anybody any idea?


Its crazy that recording mocaps and applying is a lot more easy then retargeting to another rig.

edit:
Well i think this is caused by too different bone placing. Without a pro i leave my hands off this animation stuff.

Last edited by rayp; 10/18/18 18:04.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;

Moderated by  HeelX, rvL_eXile 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1