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Re: Terrainmaking [Re: Tachys] #98026
11/09/06 17:48
11/09/06 17:48
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
"I have seen nothing on these boards from you in recent times that shows that you are doing that"

BE cool man

you take all that too seriously

my work is programmer, among my passions : video game making ,
BUT NO PROGRAMMING : i do enought at work , i hate doing more

i'm 3D Artist , help people : i'm not here to do that : sorry :
i help lot of people all the day in my job : it's a real pain
when i finish really late caus i have been kind enought to help someone
when i could let him down (caus sometimes that's not part of my job)

So you see i really help people , and i can't help in 3DGS or others
thongs , if i would do that i could never have a life

-I asked terrain : i know know i must let down (so terrain editing should be removed from forecast page ?? )

I'm 3D artist for games, not programmer , im' just asking some things other package have are are going to do :
terrain and shader editor , with shadows/light management.

I could conrtibute if someone ask me some models from monsters , people, buidlings (not textured or animated but well done), i gived some links to some
very good tutorials and advices)
Just ask me some model and when i have free time i can perhaps take time to
make it and give it to you : no problem


Now i'm not here to code i do enougth at job.
i'm not here to help people (sorry not my job), i just thought Conitec could
listen us a lot more in some points or be more precise about terraine editing : like YES or NO

If i could join a real RPG team , it would be with an engine already ready to go with all tools :
Torque (and incoming torqu Shader) have great complete terrain editor, real time editing, fast lightmapping for terrain, Lighting pack included,
and the RTS pack could be used for an RPG, Third person camera could work also.

i like 3DGS , but it's a little toy with lot of problems don't take things
too seriously you are in indie playground , even lot of people here are under 20 , so keep cool

go out take a breath , take the time to take a bear , look at girls walking on the street and you'll see you must be relative in life

Last edited by TheExpert; 11/09/06 17:51.
Re: Terrainmaking [Re: Loopix] #98027
11/09/06 17:52
11/09/06 17:52
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Nice contribution!

With your experience now, can you compare it to IceX2?

Or Sphere?

How fast is it? (fps, not workflow)

What about placed models, wmps and sprites, do they need special materials or even shaders?

Re: Terrainmaking [Re: Loopix] #98028
11/09/06 17:58
11/09/06 17:58
Joined: Aug 2002
Posts: 375
Germany
Salva Offline
Senior Member
Salva  Offline
Senior Member

Joined: Aug 2002
Posts: 375
Germany
Sorry Loop, but I have not understood this!

When painting with textures in "earthscuptor" the rgb-blendmap is created as follows:
(from left to right) texture in slot1 creates red in the rgb-blendmap, slot2 = green, slot3 = blue, slot4 = black.
After you saved your terrain, you will find the highmap, the blendmap and the shadowmap in the "Maps" folder in the directory where "earthsculptor" is installed.

where is the rgb map? you mean this program create a rgb map? alone? and does it know where do you want the grass the stones and the other things? show me how.


cia

salva

Re: Terrainmaking [Re: Salva] #98029
11/09/06 18:15
11/09/06 18:15
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
The 'maps' get created when you 'save as' ... actually this doesn't make a .map file, but instead outputs several .png files in the directory where you export to.

The shader loopix kindly shared with us does the work on mixing the 4 textures. As for the program itself, you should really try it, it's pretty awesome and amazingly fast.

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Terrainmaking [Re: PHeMoX] #98030
11/10/06 01:39
11/10/06 01:39
Joined: Mar 2005
Posts: 969
ch
Loopix Offline OP
User
Loopix  Offline OP
User

Joined: Mar 2005
Posts: 969
ch
Thanks all for the nice feedback

I threw a quick testlevel together, making it even more clear how to use the stuff
It's using Sylex3 water...unfortunately with slightly strange behavior

Download the testlevel here!



Re: Terrainmaking [Re: Loopix] #98031
11/10/06 11:42
11/10/06 11:42
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Thxn for the test level Loopix, it looks super

Cheers

Frazzle


Antec® Case
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Re: Terrainmaking [Re: Loopix] #98032
11/10/06 17:05
11/10/06 17:05
Joined: Aug 2002
Posts: 375
Germany
Salva Offline
Senior Member
Salva  Offline
Senior Member

Joined: Aug 2002
Posts: 375
Germany
Loopix! the testlevel is amazing!
and the shader works very well! but that that I have not understood, is if the program earthsculptor, create the RGB texture! or must done it yourself? like we have done until now?

salva

Re: Terrainmaking [Re: Loopix] #98033
11/10/06 22:45
11/10/06 22:45
Joined: Oct 2002
Posts: 150
Prince Edward Island, Canada
Nagashi Offline
Member
Nagashi  Offline
Member

Joined: Oct 2002
Posts: 150
Prince Edward Island, Canada
Very nice man... I can't wait to play around with this a bit


No rest for the wicked.
__________________________

Ironbound Studios
__________________________
Re: Terrainmaking [Re: Tachys] #98034
11/17/06 16:52
11/17/06 16:52
Joined: Nov 2006
Posts: 70
UK!
erbismi Offline
Junior Member
erbismi  Offline
Junior Member

Joined: Nov 2006
Posts: 70
UK!
Thanks for this Loopix! I managed to get decent results in earthsculptor within 10 minutes. However i am having problems incorporating it into 3dgs. i looked at the blend map on the terraintest level, and it looks totally different to mine, which is almost totally white.


-www.llamastormgames.page.tl
Re: Terrainmaking [Re: erbismi] #98035
11/17/06 19:30
11/17/06 19:30
Joined: Mar 2005
Posts: 969
ch
Loopix Offline OP
User
Loopix  Offline OP
User

Joined: Mar 2005
Posts: 969
ch
Hello

Take care that you only draw with the 4 textures in texture-mode, never with the colors in brush mode. Resave the blendmap as bmp-file with any programm that does this. The rest is described in the shader.wdl.
I just made an other huge awesome terrain with this little programm...so it definately work well

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