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crypt #95308
10/21/06 23:08
10/21/06 23:08
Joined: Jul 2002
Posts: 156
Thüringen
SFMAT4 Offline OP
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SFMAT4  Offline OP
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Joined: Jul 2002
Posts: 156
Thüringen
Hi all,

here a smal textur testroom. I will add some more detail and more rooms next time. Comments are welcome.

best regards
SF




www.easyparticle.com Das Leben ist ein scheiß Spiel. Aber die Grafik ist verdammt Geil!
Re: crypt [Re: SFMAT4] #95309
10/21/06 23:20
10/21/06 23:20
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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Joined: Jun 2005
Posts: 4,875
adorable textures. i am impressed esp. by the seamless look and perfect tiling.
the overall lighting situation is not that good, i miss some shadows, and for a crypt being only illuminated by two torches it is too bright, plus the light colour does not match the flames colour. the point light at the left wall seems to have no source.

nevertheless, textures are excellent.

Re: crypt [Re: broozar] #95310
10/21/06 23:24
10/21/06 23:24
Joined: Jul 2002
Posts: 156
Thüringen
SFMAT4 Offline OP
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SFMAT4  Offline OP
Member

Joined: Jul 2002
Posts: 156
Thüringen
your right i will improve the lightning. I will also add a few torches at the walls.


www.easyparticle.com Das Leben ist ein scheiß Spiel. Aber die Grafik ist verdammt Geil!
Re: crypt [Re: SFMAT4] #95311
10/21/06 23:29
10/21/06 23:29
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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Joined: Jun 2005
Posts: 4,875
hey, you changed the screenshot! this is already better, i like eg. the light spot on the floor.
where have the flames gone?

Re: crypt [Re: broozar] #95312
10/21/06 23:32
10/21/06 23:32
Joined: Jul 2002
Posts: 156
Thüringen
SFMAT4 Offline OP
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SFMAT4  Offline OP
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Joined: Jul 2002
Posts: 156
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hehe
okay new screen
I´m using the "Print" Button and he doesn´t save the flames.


www.easyparticle.com Das Leben ist ein scheiß Spiel. Aber die Grafik ist verdammt Geil!
Re: crypt [Re: SFMAT4] #95313
10/21/06 23:37
10/21/06 23:37
Joined: Jan 2003
Posts: 4,305
Damocles Offline
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Damocles  Offline
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Joined: Jan 2003
Posts: 4,305
Is this BSP or Models that you use for the geometry?

Re: crypt [Re: Damocles] #95314
10/21/06 23:40
10/21/06 23:40
Joined: Jul 2002
Posts: 156
Thüringen
SFMAT4 Offline OP
Member
SFMAT4  Offline OP
Member

Joined: Jul 2002
Posts: 156
Thüringen
im using BSP


www.easyparticle.com Das Leben ist ein scheiß Spiel. Aber die Grafik ist verdammt Geil!
Re: crypt [Re: SFMAT4] #95315
10/21/06 23:51
10/21/06 23:51
Joined: Jan 2003
Posts: 4,305
Damocles Offline
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Damocles  Offline
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Posts: 4,305
The level looks good,
nothing really to critic about it.

A small logical thing:

Maybe you should add some kind of "release" or pulldown Mechanism on the chains,
so that the fire-bowl can be let down, to ligt up the fire.
It is just hanging on the roof, so
it would be hard to actually light it up and fill it with wood.
Or at least some kind of attachment to the roof.

also auf deutsch:
eine Art "Ablassvorrichtung", oder zumindest ein cylinder, der
eine Öffnung in der Decke darstellt.
Abwohl man an der Stelle wo der Leuchter hängt nicht bohren sollte,
da dort der Abschlussstein ist...
Ist nur ne kleine Anmerkung, ansonsten sieht das Level und die TExturen
toll aus.

Re: crypt [Re: Damocles] #95316
10/22/06 01:25
10/22/06 01:25
Joined: Jan 2004
Posts: 439
G
Gamesaint762 Offline
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Gamesaint762  Offline
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G

Joined: Jan 2004
Posts: 439
Very well done. The textures are great. The only thing that I can see is maybe change the offsets of the textures on the collumns because the wear pattern is exactly the same on each collumn. Its not really a crit just will look more natural. The lighting fits and the mood seems dark which I would think is what you want in a crypt. GS out.

Re: crypt [Re: Gamesaint762] #95317
10/22/06 01:45
10/22/06 01:45
Joined: Jan 2003
Posts: 1,738
Nashua New Hampshire
anonymous_alcoho Offline
Senior Developer
anonymous_alcoho  Offline
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Joined: Jan 2003
Posts: 1,738
Nashua New Hampshire
For a crypt, it isn't dark and dirty enough. Its too clean.


"Oh no, it's true! I'm a love magnet!" Calvin from Calvin and Hobbes My name's Anonymous_Alcoholic.
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