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Re: different renderer? [Re: lostclimate] #94042
10/26/06 04:24
10/26/06 04:24
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline OP
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Bay City, MI
heres what i get with it:
http://www.lostclimategames.com/irrlicht_test.zip


I can't show pics, because whenever i try to take a screenshot it just takes a picture of it with the a6 renderer in front

Re: different renderer? [Re: lostclimate] #94043
10/26/06 04:28
10/26/06 04:28
Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
T
TWO Offline

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TWO  Offline

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T

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Neustadt, Germany
Downloaded, but dx8.dll is missing; But you didn´t set the cam invisible / backround at 0,0,0

Re: different renderer? [Re: TWO] #94044
10/26/06 05:33
10/26/06 05:33
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline OP
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Bay City, MI
well the download now has all the needed dlls, so may want to retry now, what do you mean buy seting the cam invisible/background at 0,0,0?

Re: different renderer? [Re: lostclimate] #94045
10/26/06 06:58
10/26/06 06:58
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
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Posts: 9,859
camera.visible = off;
vec_set(screen_color,vector(0,0,0));

Re: different renderer? [Re: FBL] #94046
10/26/06 12:43
10/26/06 12:43
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline OP
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i tried that, i get the same thing

Re: different renderer? [Re: lostclimate] #94047
11/01/06 23:12
11/01/06 23:12
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline OP
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Bay City, MI
so there is no way to fix this, nobody can help me?
please even if you have a theoretical idea that you havent tested please tell me, this is very important to me

Re: different renderer? [Re: lostclimate] #94048
03/01/07 03:49
03/01/07 03:49
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline OP
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well sorry to bump this but i am getting a bit better with c++ (only slightly)

but could somebeody explain what this: [url] http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=19474 [/url] means? the last reply at least? im just asking mainly JCL, but if someone else knows itd be nice to have there input too

Re: different renderer? [Re: lostclimate] #94049
03/01/07 13:47
03/01/07 13:47
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Neustadt, Germany
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Ok, to render something, you need to pass the mesh itself, normals and some other params, don't remember the exact things. It's up to the user in which order to pass them. But you need to tell Dx this. Just look at the Dx9 SDK exemples

Second, irrlicht uses it's own formats, you have to create a blank modell description in irrlicht and fill it with the data returned from A6, like that user allready said. You need to know both, the irrlicht and the dx mesh format to convert it. But I'm sure someone has allready done sth like this.

Provide some code and I'll tell you what I would do

Re: different renderer? [Re: TWO] #94050
03/01/07 21:22
03/01/07 21:22
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline OP
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well im trying to figure out what code im supposed to provide, i looked into all there meshbuffer stuff, but since i dont understand how to figure out what meshbuffer format each uses, i have no idea how i'd convert it.

Re: different renderer? [Re: lostclimate] #94051
03/02/07 16:43
03/02/07 16:43
Joined: Jul 2000
Posts: 27,977
Frankfurt
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Frankfurt
You need to convert the vertex format. I don't know Irrlicht's vertex format, but you'll find the A6 vertex format in the manual under "Shaders". This should be relatively easy.

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