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Re: [Sphere] Sphere 2 Released [Re: PHeMoX] #92468
10/01/06 20:33
10/01/06 20:33
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
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Joined: Jun 2005
Posts: 4,875
what? it's really not a photograph? *g*

work on the highest level, as always. congratulations matt to this brilliant piece of hard work and to it's completion.

Re: [Sphere] Sphere 2 Released [Re: broozar] #92469
10/01/06 23:05
10/01/06 23:05
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline OP
Expert
Matt_Aufderheide  Offline OP
Expert
M

Joined: Oct 2003
Posts: 4,131
Quote:

Any chance depth of field will make it into an upcoming sphere version?




Possibly..

I am thinking of making a smaller DLL with just thess kinds of effects, like HDR, motion blur, heat haze, DOF..

Note to everyone, my whole website is down right now.. dont know why..


Sphere Engine--the premier A6 graphics plugin.
Re: [Sphere] Sphere 2 Released [Re: Matt_Aufderheide] #92470
10/01/06 23:25
10/01/06 23:25
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

User
Matt_Coles  Offline

User

Joined: Jul 2003
Posts: 893
Melbourne, Australia
If you do, I'd buy it right away as I've been after depth of field for quite some time and I'd be able to come up with some use for the other effects

Hmm... seems like I'll be needing a new 3d Card, I've been waiting to have an excuse to upgrade.

Thanks,
Matt

Re: [Sphere] Sphere 2 Released [Re: Matt_Coles] #92471
10/02/06 00:07
10/02/06 00:07
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
Serious User
D3D  Offline
Serious User

Joined: Apr 2006
Posts: 1,551
Netherlands
Render to Texture, HDR, Water, Bloom, Parallax, Multitextured Terrain, Depth of View, Haze, Motion Blur, Soft Shadows. Awesome, me too! I would buy this right away if it would be more user friendly then my experience with Sphere.

ATM I have some problems with published version of Sphere2 and thus I can't say how much I like it, quick run from WED looks great though. When I just want to add parallax shader to my model-based room, it takes me ages to figure out howto use Sphere without all the demo files. I need to use my own models. With the parallax shader from aum53 i'm able to create the desired effect in minutes.

1: Copy DLL, .FX shaders + associated files to new project folder
2: Call DLL with include <dll_initialize.wdl>; inside my own mainscript
3: Call .FX shaders with include <shader_initialize.wdl>; inside my own mainscript
4: Call .FX shaders actions with include <shader_actions.wdl>; inside my own mainscript
5: Easy optimize and make changes to effects trough a shader_vars.wdl script and WED properties flags.

Build|Run|Fun

If the future DLL is easy to use as the 5 steps above, with those effect you mentioned and combined with a little tutorial howto optimize and configure the effects, i'm the first to buy it or perhaps second because Matt_Coles was before me

Would be nice and real timesaver if someone write a step by step tutorial on howto use Sphere2 with your own out of models created world, but guess that isn't going to happen?

Anyways it would be sad day for Conitec because if you create this DLL, i'm not going to buy GameStudio Professional.

Dusty


smile
Re: [Sphere] Sphere 2 Released [Re: D3D] #92472
10/02/06 02:17
10/02/06 02:17
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline OP
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Matt_Aufderheide  Offline OP
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M

Joined: Oct 2003
Posts: 4,131
I'm not sure exacly what you are asking for.. but SPhere is very easy to get working if you use the demo setup.. that's why its there.. just chnage the models to your own.. and it will work.


Sphere Engine--the premier A6 graphics plugin.
Re: [Sphere] Sphere 2 Released [Re: Matt_Aufderheide] #92473
10/02/06 03:17
10/02/06 03:17
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
Serious User
D3D  Offline
Serious User

Joined: Apr 2006
Posts: 1,551
Netherlands
Matt, you are right about replacing the models inside the demo with my own models. Actualy I did it this way with and while using Sphere 1.1 after reading and understanding the meaning of "Bring it to Sphere" instead of adding Sphere to.

However this is more work for using -some- shader effect(s) inside your own project right? Because you must first 'hack' the 114MB Sphere2 demo level by removing models, script code etc, and replace 'reverse engineer' those with your own.

Personally I would find it much more easier if I had a little step by step tutorial for learning howto do it on my own with the bare-minimum, creating a level with my own models and about howto apply Sphere it's features. I would be happy to pay extra for it when you release Sphere3 in the future.

When I think of it. While you worked on Sphere2. You could have documented all these steps you needed to take in order to create the levels (not programming the dll or howto model), but about the mystery how when where and why you used shaders/models/textures/c-script in order to make it to the working demo as seen today, without working backwards.

Anyways i'm not ungrateful. Those effects you get with Sphere for it's price. The fact one may do anything with the artwork and also freely distribute his/her Sphere powered game commercialy without paying royalties, is a real bargon on itself!

How about someone download the Sphere2 demo and create a complete tutorial based of the demo. This way people like me can learn from the bare-minimum howto do it on their own with their own models and scripts and use of the shaders. If someone would do this in George Pirvu style and share it with all Sphere users. I buy Sphere2 for you!?

Dusty


smile
Re: [Sphere] Sphere 2 Released [Re: D3D] #92474
10/02/06 05:02
10/02/06 05:02
Joined: May 2005
Posts: 819
U.S.
Why_Do_I_Die Offline
Warned
Why_Do_I_Die  Offline
Warned

Joined: May 2005
Posts: 819
U.S.
What do you mean using sphere demo and replacing its models with your own , I have never used sphere , but this sounds like it would be limiting for making a game. Can anyone explain a bit more what this means ?

Re: [Sphere] Sphere 2 Released [Re: Why_Do_I_Die] #92475
10/02/06 05:13
10/02/06 05:13
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
Serious User
D3D  Offline
Serious User

Joined: Apr 2006
Posts: 1,551
Netherlands
With Sphere you are encouraged (but not limited) to use the demo as a starting point for your own Sphere powered game. This makes it easier when you have less experience with programming. I could for instance just replace the level model with my own model to make it look more personal visually.

Guess if you are experienced programmer, glancing at Sphere_doc and the demo files is enough to do your own levels in the future, without having to reverse engineer the demo level or reading a step by step tutorial.

Dusty


smile
How real [Re: Dyc] #92476
10/02/06 05:55
10/02/06 05:55
Joined: Sep 2006
Posts: 188
Latvia
MDI Offline
Member
MDI  Offline
Member

Joined: Sep 2006
Posts: 188
Latvia
Noone my texture looks so good as your!! How you make that!!
But moat important what you do with water - so real!!


Latvija rullē
Re: How real [Re: MDI] #92477
10/02/06 17:13
10/02/06 17:13
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Who managed to run the update?


I didn't, my sphere.dll seems to be corrupted. The old versions run with the old dll, but they start the same error message as the new version.

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