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Re: [Sphere] Sphere 2 Released
[Re: Matt_Coles]
#92454
10/01/06 09:36
10/01/06 09:36
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Joined: Mar 2006
Posts: 724 the Netherlands
Frits
User
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User
Joined: Mar 2006
Posts: 724
the Netherlands
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I have downloaded the demoversion. It says version 1.1. (date sphere.dll is 18-09-2005, that can't be right or ?)
When I try to run the demo I get an error; Error(97): Syntax error - nonexistent/empty function remove error in script or level
??????? Regards, Frits
I like to keep scripting simple, life is hard enough as it is. Regards, Frits
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Re: [Sphere] Sphere 2 Released
[Re: Matt_Aufderheide]
#92457
10/01/06 15:55
10/01/06 15:55
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Joined: Nov 2003
Posts: 1,659 San Francisco
JetpackMonkey
Serious User
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Serious User
Joined: Nov 2003
Posts: 1,659
San Francisco
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It's very impressive. I really am excited about the opportunities this will open up for level design. Particularly exciting to me is using the vegetation system with my own, weird unique plants..
The real time shadows are pretty good, I guess one day precalculated lightmaps will be pretty outdated, won't they, as graphics cards are better at this kind of thing? Will this kind of polymesh + real time shadow rendering replace lightmaps and scene management? I have a very high end graphics card, so it works reasonably well, but I think it might be about 2 years before the average graphics card catches up.
Imagine a blender level exporter tool with which you could set up lighting, then it is all exported, with lights converted into sphere lights adjusted to the same values, to give a wysiwyg lighting effect.
Matt, are the splatmap terrains in the outdoor level created with IceX 2? If not, how did you do the terrain multitexturing-- with a paint editor?
I love the water effects, just lovely work. What a bargain at that price too. Kudos and thanks for the great plugin..
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