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Re: Sci-Fi Textures
[Re: PHeMoX]
#85949
10/25/06 16:10
10/25/06 16:10
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
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Joined: Nov 2004
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Potsdam, Brandenburg, Germany
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Yes. I will let you know. I am looking forward to making business with you and I am even more interested in what level design you can produce with this kind of textures. So please keep me up to date with your projects then! Maybe your shots will win the next "Let's Rock A6" - contest. I wish you all the best! Start the sphere-engines
Models, Textures and Games from Dexsoft
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Re: Sci-Fi Textures
[Re: Machinery_Frank]
#85950
10/25/06 16:45
10/25/06 16:45
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
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frankie: how do you make the dot3 maps (in GIMP, I mean)
"Yesterday was once today's tomorrow."
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Re: Sci-Fi Textures
[Re: nipx]
#85952
10/26/06 09:05
10/26/06 09:05
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
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nipx: Thank you vor the compliment. There is already a pipe texture. What kind of cable textures do you have in mind? Give me a good reference and I could add a last-minute texture to it. What is does "hard surface" mean in this context? I did some tasks very similar as the author of this tutorial but I have to do some things a bit different in GIMP.
Inestical: Do you mean the normal map? This one can be created with a GIMP-plugin from a good grayscale height map. It took some time to find the best mix of depth and a good adjustment in the plugin but now I found my work-flow. But sometimes I created the normal map in Lightwave and converted it later on in a grayscale height map. That depends on the object that I have in mind.
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Re: Sci-Fi Textures
[Re: Machinery_Frank]
#85953
10/26/06 09:41
10/26/06 09:41
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
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well, Frankie I found nice normal mapping plugin, that generates normalmaps from the reference images But your way seems good also (referring to the normalmaps you have generated).
"Yesterday was once today's tomorrow."
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Re: Sci-Fi Textures
[Re: Inestical]
#85954
10/26/06 09:44
10/26/06 09:44
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
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Posts: 7,121
Potsdam, Brandenburg, Germany
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Creating normal maps directly from your colored image is dangerous. You get often too much bumps or wrong lighting. It is very important to keep in mind that darker areas will appear deeper than bright spots.
Such plug-ins are very helpful if you handle them right.
Models, Textures and Games from Dexsoft
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Re: Sci-Fi Textures
[Re: Machinery_Frank]
#85955
10/26/06 10:18
10/26/06 10:18
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
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yes yes.. there is also 3D preview for it (with cube, quad, sphere, teapot and torus), and with normal and parallax mapping. it's very neat one I tried to make one from your images, but I quess I need the original file to get the right normal map (its because the lights on them)
"Yesterday was once today's tomorrow."
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