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Re: Sci-Fi Textures [Re: Matt_Aufderheide] #85936
10/23/06 15:45
10/23/06 15:45
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
lol, matt... every the opportunity grabber, just kidding.

Re: Sci-Fi Textures [Re: Matt_Aufderheide] #85937
10/23/06 18:26
10/23/06 18:26
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
IMPRESSIVE...
MOST IMPRESSIVE...

Re: Sci-Fi Textures [Re: sPlKe] #85938
10/23/06 23:23
10/23/06 23:23
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
It's getting better everytime I look in this thread.
I see plenty of usefull textures or usefull parts of textures already.

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Sci-Fi Textures [Re: PHeMoX] #85939
10/24/06 00:09
10/24/06 00:09
Joined: Feb 2005
Posts: 1,785
Jesusland
Towelie Offline
Serious User
Towelie  Offline
Serious User

Joined: Feb 2005
Posts: 1,785
Jesusland
Looks good, but the crate with the pipes under the X looks too flat and unrealistic.

Other than those... Ummm... way to make kick ass textures. Definitly going to hold you up on the idea of a tutorial on how to do this in the gimp.


Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide. A stitch in time saves nine... what the hell does that mean?!?
Re: Sci-Fi Textures [Re: Machinery_Frank] #85940
10/24/06 07:41
10/24/06 07:41
Joined: Mar 2005
Posts: 969
ch
Loopix Offline
User
Loopix  Offline
User

Joined: Mar 2005
Posts: 969
ch
Indeed very professional Following your progress in texture-creation is a pleasure!

Re: Sci-Fi Textures [Re: Loopix] #85941
10/24/06 08:14
10/24/06 08:14
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
Senior Expert
Machinery_Frank  Offline OP
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Thank you again.

Matt: Absolutely. I plan to showcase such a demo level in sphere. Where else can I find such superb parallax mapping?

Towelie: If you ever see this texture with parallax mapping then it will get much more depth since it has a good height map. The previous pictures uses "only" a bump map.

And by the way: The tutorial is on the way.


Here come a few updates since every level needs some light:






And here comes some insides:
I often did some tutorials like this one:

But every tutorial that I find is made for Photoshop. So I often do them with the Photoshop license of my girl friend. After that I do it in "The Gimp".

And I can tell you that I could achieve everything in "The Gimp" as well and as a bonus: most functions and tools are more quickly available. In PS you have to go into several menus with a depth of 3 or 4 like "Edit/Transform/Rotate/Clockwise" or things like that.

In "The Gimp" it is often only a single click and an adjustment in the properties window. So I can assure you: When you really work every day on textures then it goes fast in "The Gimp".

To all the warez users: Don't do it! There is even better software available for free

Regards,
Frank


Models, Textures and Games from Dexsoft
Re: Sci-Fi Textures [Re: Machinery_Frank] #85942
10/24/06 08:53
10/24/06 08:53
Joined: Apr 2005
Posts: 3,815
Finland
Inestical Offline
Rabbit Developer
Inestical  Offline
Rabbit Developer

Joined: Apr 2005
Posts: 3,815
Finland
looking great!

Can't wait the tutorial


"Yesterday was once today's tomorrow."
Re: Sci-Fi Textures [Re: Inestical] #85943
10/24/06 09:12
10/24/06 09:12
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
Frank_G :
A tutorial about that with Gimp could really interest me and lot of other people
i think.
To see the difference of working of a pro like you
compared with photoshop.

Anyway you could remake Quake 4 or Doom3 , or work for some big companies
your textures are really pro.

Re: Sci-Fi Textures [Re: TheExpert] #85944
10/25/06 08:00
10/25/06 08:00
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
Senior Expert
Machinery_Frank  Offline OP
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Hi,

I did 3 new textures again and will stopp now. I have 60 base textures with additional height, normal and specularity maps. Sometimes I even added another dirty color map. So this pack will include something about 250-300 textures.







I am writing a tutorial now for the beginners to show how to apply those kind of textures to game engines (especially for Gamestudio, since in Beyond Virtual or Lawmaker it is only a simple texture assignment).

I also will show examples for getting specularity maps into an alpha channel with "The GIMP".

So maybe the first ones can lay their hands on this pack even this week.

Best regards,
Frank


Models, Textures and Games from Dexsoft
Re: Sci-Fi Textures [Re: Machinery_Frank] #85945
10/25/06 13:15
10/25/06 13:15
Joined: Apr 2004
Posts: 516
USA
Trooper119 Offline
User
Trooper119  Offline
User

Joined: Apr 2004
Posts: 516
USA
Your speed is comendable and your quality is spectacular, I think everyone will be able to gain from this contribution, thanks Frank.


A clever person solves a problem.
A wise person avoids it.
--Einstein

Currently Codeing: Free Lite-C
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