Gamestudio Links
Zorro Links
Newest Posts
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (AndrewAMD), 1,089 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Hanky27, firatv, wandaluciaia, Mega_Rod, EternallyCurious
19051 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
[Newton] How to encorperate with GS #78743
06/20/06 22:00
06/20/06 22:00
Joined: Jul 2005
Posts: 409
T
Trev101524 Offline OP
Senior Member
Trev101524  Offline OP
Senior Member
T

Joined: Jul 2005
Posts: 409
Hi, I would like to know how I encorperate the Newton physics engine with 3D Gamestudio.

Re: [Newton] How to encorperate with GS [Re: Trev101524] #78744
06/21/06 17:14
06/21/06 17:14
Joined: Nov 2004
Posts: 595
127.0.0.1
K
KoH Offline
Developer
KoH  Offline
Developer
K

Joined: Nov 2004
Posts: 595
127.0.0.1
Do they not have a manual over at Newton? Can you be more specific?


I am no longer a member of these boards.
Re: [Newton] How to encorperate with GS [Re: KoH] #78745
06/21/06 17:43
06/21/06 17:43
Joined: Jul 2005
Posts: 409
T
Trev101524 Offline OP
Senior Member
Trev101524  Offline OP
Senior Member
T

Joined: Jul 2005
Posts: 409
I would like to know how I can use the Newton DLL with my gamestudio project. I have looked through the "getting started" section of the manual, but it did not provide any information as to how to use it specifically with Gamestudio. Basically, do I just need to drag and drop the newton DLL into the gamestudio dll folder, or is there something else that needs to be done to make the newton libraries and functions available to me in gamestudio.


Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1