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MP voice chat? #77393
06/12/06 14:24
06/12/06 14:24
Joined: Oct 2003
Posts: 1,550
United Kingdom
indiGLOW Offline OP
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indiGLOW  Offline OP
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Joined: Oct 2003
Posts: 1,550
United Kingdom
Is it possible to implement in game, multiplay voice chat? Ok thats a little bit of a stupid question, of course it is....

The real question would be, how hard is it to implement?

Thanks for any suggestions / comments


The Art of Conversation is dead : Discuss
Re: MP voice chat? [Re: indiGLOW] #77394
06/12/06 16:21
06/12/06 16:21
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
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Michael_Schwarz  Offline
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Joined: Aug 2003
Posts: 7,439
Red Dwarf
I think you would need an external DLL for this, afaik this is not possible with C-Script


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: MP voice chat? [Re: Michael_Schwarz] #77395
06/12/06 17:58
06/12/06 17:58
Joined: Oct 2003
Posts: 1,550
United Kingdom
indiGLOW Offline OP
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indiGLOW  Offline OP
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Joined: Oct 2003
Posts: 1,550
United Kingdom
Thanks Mr.Schwarz


The Art of Conversation is dead : Discuss
Re: MP voice chat? [Re: indiGLOW] #77396
06/15/06 20:17
06/15/06 20:17
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Joined: Sep 2002
Posts: 8,177
Netherlands
Ever since Voice of IP calling has become popular these kind of dll's are getting very expensive very quick. So unless you know how to make such a thing yourself, than it might not be a bad thing to look around for a nice sdk now ...

After a little search I've found this one which might be completely useless with 3dgs though:
Voip SDK thingy

Free to try, but eventually costs 399$ ..

CHeers


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For more info visit: Innervision Software
Re: MP voice chat? [Re: PHeMoX] #77397
06/16/06 17:15
06/16/06 17:15
Joined: Jan 2005
Posts: 23
T
The_Real_Roan Offline
Newbie
The_Real_Roan  Offline
Newbie
T

Joined: Jan 2005
Posts: 23
I think the easyest way to handle voice chat is to use skype. I can't really explain how since it's a project i'm working on

Re: MP voice chat? [Re: The_Real_Roan] #77398
08/20/06 19:47
08/20/06 19:47
Joined: Oct 2002
Posts: 150
Prince Edward Island, Canada
Nagashi Offline
Member
Nagashi  Offline
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Joined: Oct 2002
Posts: 150
Prince Edward Island, Canada
Why not just write a dll using "DirectPlay® Voice" it became part of DirectX back around version 7 around 2000… as far as I'm aware it’s still part of the package. It’s something to look in to at least. This is something I’ve thought about as well it would be nice to have; it would make a more submersive play experience.


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Re: MP voice chat? [Re: Nagashi] #77399
08/20/06 20:18
08/20/06 20:18
Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
T
TWO Offline

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TWO  Offline

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Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
Well, RakNet has a VoIP part. I planed to implement it, but you have to wait for the update after the final release.

p.s RakVoice is a new feature of RakNet that allows real time voice communication at a cost of only 2200 bytes per second at 8000 8 bit samples per second. It uses Speex (http://www.speex.org/) to do the encoding -Rak'Kar

I don´t really think directX can beat that

But I can´t promise anything.

Re: MP voice chat? [Re: TWO] #77400
08/20/06 23:38
08/20/06 23:38
Joined: Jan 2003
Posts: 4,305
Damocles Offline
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Damocles  Offline
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Posts: 4,305
Just a thougt:

Isnt voice chat a feature that is only needed, after! a complex and working multiplayer enviorment is
set up?
Even if it is possible, I would not think about it at the first place... there is so much other stuff
to develop before it is of any relevance.

Re: MP voice chat? [Re: Damocles] #77401
08/25/06 18:00
08/25/06 18:00
Joined: Jul 2006
Posts: 96
C
ChildeHarold Offline
Junior Member
ChildeHarold  Offline
Junior Member
C

Joined: Jul 2006
Posts: 96
it is possible - and we've done it (using RakVoice, which uses speex and Portaudio, which are the basis of Skype), and it's a really cool thing.

http://www.coniserver.net/ubbthreads/showflat.php/Cat/0/Number/682921/an/0/page/0#Post682921

It was a great thing to experience this kind of 3d telephony, it really changes your perspective. In fact we didn't care about game but setting this thing up.

Last edited by ChildeHarold; 08/25/06 18:38.
Re: MP voice chat? [Re: ChildeHarold] #77402
09/04/06 01:19
09/04/06 01:19
Joined: Jun 2005
Posts: 130
K
khanoftruth Offline
Member
khanoftruth  Offline
Member
K

Joined: Jun 2005
Posts: 130
Interesting. I agree with Damocles about this. I have been working non-stop on a multi-level multiplayer game for the past three days, and I still have a huge amount of coding to do, and 19 more levels to build. Although voice chat would be wonderful, it is a little extreme.

What I would lke more than voice chat is text-to-voice, kind of like in America's Army, if you have every played. So that when players type something, you don't have to look at the text box, it just reads it for you.


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