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making terrain textures #67240
03/19/06 03:18
03/19/06 03:18
Joined: Jul 2005
Posts: 409
T
Trev101524 Offline OP
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Trev101524  Offline OP
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Joined: Jul 2005
Posts: 409
I am currently using photoshop, but if someone could point me in the right direction on how to make terrain textures like this...



that would be great. My major problem is how do you make the grass and dirt all on one texture... can you use the paint tool to actually paint a texture on, instead of just a color?

Re: making terrain textures [Re: Trev101524] #67241
03/19/06 04:01
03/19/06 04:01
Joined: Sep 2005
Posts: 357
Florida
Hellcrypt Offline
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Hellcrypt  Offline
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Joined: Sep 2005
Posts: 357
Florida
He probably took the grass texture then the sand texture,put it in photoshop, cut it out, some opacity changes, blurs and smudges in order to get the grass look like it mixes in and there you have it.


I do not solve problems.... I prevent them.
Re: making terrain textures [Re: Trev101524] #67242
03/19/06 04:05
03/19/06 04:05
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
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ulillillia  Offline
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Minot, North Dakota, USA
Heard of layers? I don't know if Photoshop supports layers (never used or really seen it), but it involves using two textures. The dirt texture is one, a lower layer (grass sticks up higher and closer objects are the first seen objects), and the grass layer, the higher layer, is used on top. The best I can come up with is to make use of transparency and partially erase the grass texture layer for fading, fully erase it for dirt only, and leave it as is for grass only. If that doesn't work, I've got other tricks and shortcuts. One of which is to create a temporary, special layer with shades of gray to use as alpha, smooth it out when done, convert the shades of gray to the equivelent alpha (color to alpha with black as the color (in GIMP)), then use alpha to selection, and erase everything at full blast as needed. If that doesn't work, there's likely at least another way or two of doing so.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: making terrain textures [Re: ulillillia] #67243
03/19/06 04:51
03/19/06 04:51
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline
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Blattsalat  Offline
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Joined: Jul 2002
Posts: 5,181
Austria
there are a ton of possibilities. The most native one is to create a blend map:


white is 100% and black is opaque. You can add selections or random filters to this blend map (be sure to only paint onto the blendmap! open channels and deselect everything but the blend map then paint onto it)

the biggest benefit of working with layers and maps is to be able to exchange and redo or change things with a few clicks.


Models, Textures and Levels at:
http://www.blattsalat.com/
portfolio:
http://showcase.blattsalat.com/
Re: making terrain textures [Re: Blattsalat] #67244
03/19/06 05:32
03/19/06 05:32
Joined: Mar 2002
Posts: 580
San Francisco
clone45 Offline
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clone45  Offline
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Posts: 580
San Francisco

I tend to use Paintshop Pro for my texture work. I'd use the sand color as the background, then use the airbrush tool and airbrush the grass textures on using a low opacity setting. It's very easy to select a texture (as opposed to a color) for the airbrush tool in Paintshop Pro.

The previous suggestions are great too!
- Bret

Re: making terrain textures *DELETED* [Re: clone45] #67245
03/19/06 13:36
03/19/06 13:36
Joined: Jul 2005
Posts: 409
T
Trev101524 Offline OP
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Trev101524  Offline OP
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Joined: Jul 2005
Posts: 409
Post deleted by Trev101524

Re: making terrain textures [Re: Trev101524] #67246
03/19/06 14:21
03/19/06 14:21
Joined: Jul 2005
Posts: 409
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Trev101524 Offline OP
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Trev101524  Offline OP
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Joined: Jul 2005
Posts: 409
This is my first try, using to the best of my ability, what ulillillia suggested...



for some reason, something dosent seem right, but its a lot closer than i was befor.

Last edited by Trev101524; 03/19/06 14:25.
Re: making terrain textures [Re: Trev101524] #67247
03/19/06 18:12
03/19/06 18:12
Joined: Mar 2002
Posts: 580
San Francisco
clone45 Offline
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clone45  Offline
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Joined: Mar 2002
Posts: 580
San Francisco

Could you post the two textures that you're using? Maybe I can throw together a mini-tutorial for ya (using Paintshop Pro -- but maybe you can do similar stuff with Photoshop).

Re: making terrain textures [Re: clone45] #67248
03/19/06 20:04
03/19/06 20:04
Joined: Mar 2006
Posts: 5
N
Nevr Offline
Newbie
Nevr  Offline
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Joined: Mar 2006
Posts: 5
Like blattsalat said, there's a ton of ways to make something like that. But...my question is, do you want the texture to look like that, or the map to look like that?

You can make the texture in photoshop using a couple layers and the blur and smudge tools.

If you want your terrain to look like that, you can set up a blend material (I'm talking MAX here) with the grass texture and sand texture and make a blend map for it (w/ photoshop).

Last edited by Nevr; 03/19/06 20:39.
Re: making terrain textures [Re: Nevr] #67249
03/19/06 20:53
03/19/06 20:53
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline
Senior Expert
Blattsalat  Offline
Senior Expert

Joined: Jul 2002
Posts: 5,181
Austria
only thing i would recommend strongly: use layers and states instead of deleting or merging stuff.
This way later on you can exchange for example the grass with another texture with one click. If eveything is merged down to one layer or ereased and smudged redoing this can get quite tricky.


Models, Textures and Levels at:
http://www.blattsalat.com/
portfolio:
http://showcase.blattsalat.com/
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