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Re: making terrain textures
[Re: Trev101524]
#67241
03/19/06 04:01
03/19/06 04:01
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Joined: Sep 2005
Posts: 357 Florida
Hellcrypt
Senior Member
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Senior Member
Joined: Sep 2005
Posts: 357
Florida
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He probably took the grass texture then the sand texture,put it in photoshop, cut it out, some opacity changes, blurs and smudges in order to get the grass look like it mixes in and there you have it.
I do not solve problems.... I prevent them.
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Re: making terrain textures
[Re: Trev101524]
#67242
03/19/06 04:05
03/19/06 04:05
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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Heard of layers? I don't know if Photoshop supports layers (never used or really seen it), but it involves using two textures. The dirt texture is one, a lower layer (grass sticks up higher and closer objects are the first seen objects), and the grass layer, the higher layer, is used on top. The best I can come up with is to make use of transparency and partially erase the grass texture layer for fading, fully erase it for dirt only, and leave it as is for grass only. If that doesn't work, I've got other tricks and shortcuts. One of which is to create a temporary, special layer with shades of gray to use as alpha, smooth it out when done, convert the shades of gray to the equivelent alpha (color to alpha with black as the color (in GIMP)), then use alpha to selection, and erase everything at full blast as needed. If that doesn't work, there's likely at least another way or two of doing so.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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Re: making terrain textures
[Re: ulillillia]
#67243
03/19/06 04:51
03/19/06 04:51
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Joined: Jul 2002
Posts: 5,181 Austria
Blattsalat
Senior Expert
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Senior Expert
Joined: Jul 2002
Posts: 5,181
Austria
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there are a ton of possibilities. The most native one is to create a blend map: white is 100% and black is opaque. You can add selections or random filters to this blend map (be sure to only paint onto the blendmap! open channels and deselect everything but the blend map then paint onto it) the biggest benefit of working with layers and maps is to be able to exchange and redo or change things with a few clicks.
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Re: making terrain textures
[Re: Trev101524]
#67246
03/19/06 14:21
03/19/06 14:21
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Joined: Jul 2005
Posts: 409
Trev101524
OP
Senior Member
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OP
Senior Member
Joined: Jul 2005
Posts: 409
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This is my first try, using to the best of my ability, what ulillillia suggested... for some reason, something dosent seem right, but its a lot closer than i was befor.
Last edited by Trev101524; 03/19/06 14:25.
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Re: making terrain textures
[Re: clone45]
#67248
03/19/06 20:04
03/19/06 20:04
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Joined: Mar 2006
Posts: 5
Nevr
Newbie
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Newbie
Joined: Mar 2006
Posts: 5
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Like blattsalat said, there's a ton of ways to make something like that. But...my question is, do you want the texture to look like that, or the map to look like that?
You can make the texture in photoshop using a couple layers and the blur and smudge tools.
If you want your terrain to look like that, you can set up a blend material (I'm talking MAX here) with the grass texture and sand texture and make a blend map for it (w/ photoshop).
Last edited by Nevr; 03/19/06 20:39.
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