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Re: IceX 2.0 Editing Teaser [Re: Dan Silverman] #55107
09/16/05 11:29
09/16/05 11:29
Joined: Aug 2002
Posts: 906
the future
N
nuclear_winter Offline
User
nuclear_winter  Offline
User
N

Joined: Aug 2002
Posts: 906
the future
Quote:

Will there be an easy way to place entities on terrain, objects and other entities? For example, the physics things is neat, but what if I wanted to drop the three cones on the terrain where it sloped and have them "land" properly? In other words, will there be a solution for placing entities where you don't have to visually align the entities with the ground, but a press of a button (or something) will do that part for you (all you would have to do is get the entity close to the ground or object that it would set on)?



do you mean drop the objects to the ground surface so they just make contatc, but remain vetical?

Re: IceX 2.0 Editing Teaser [Re: nuclear_winter] #55108
09/16/05 11:59
09/16/05 11:59
Joined: Feb 2005
Posts: 728
Germany, Berlin
Asse Offline
Developer
Asse  Offline
Developer

Joined: Feb 2005
Posts: 728
Germany, Berlin
I think he means something like that:

You have a slantwise area and want to place a box on it. Now the box should match to the area and not being placed horizontal.

*edit: Wie ich vom Screen her sehen kann ist der Editor diesmal in deutsch. Das gibt auf jeden Fall einen Pluspunkt


A6.31.4 Commercial AMD Athlon XP 2400+ Radeon 9800Pro 512MB DDR-Ram Windows XP Professional SP2 3D GameStudio Magazin
Re: IceX 2.0 Editing Teaser [Re: Asse] #55109
09/16/05 12:16
09/16/05 12:16
Joined: Apr 2004
Posts: 320
TheGameMaker Offline
Senior Member
TheGameMaker  Offline
Senior Member

Joined: Apr 2004
Posts: 320
Cool I´ve loved the First one and look real forward to Version 2.

Re: IceX 2.0 Editing Teaser [Re: TheGameMaker] #55110
09/16/05 14:06
09/16/05 14:06
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
oliver2s  Offline OP
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
@Dan: I've planned a "Tree-Placer" like in the Sandbox editor, so that you can select different entities an place them on the terrain, randomly in an area.

Almost the whole editor is rewrited. Only some parts of IceX are in IceX2. The terrain system is totally different. now you can have real mesh LOD an the terrain texture is using multitexturing. If you want to import an IceX-level into IceX2 you can not import the terrain texture.
There is no release date yet. I would say till christmas the editor is ready for the betatest. I hope I have cleared all bugs in IceX2 which was in IceX (especially the shadow generating).
The editor will be released with 2 language modules (english and german).

Re: IceX 2.0 Editing Teaser [Re: ulf] #55111
09/16/05 14:08
09/16/05 14:08
Joined: Aug 2003
Posts: 7,439
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,439
Red Dwarf
Quote:

may i ask what are you using for writing icex?




as far as i know from Icex1, the editor is fully A6 engine, with some DLL plugins. So he uses cscript i suppose


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: IceX 2.0 Editing Teaser [Re: Michael_Schwarz] #55112
09/16/05 14:31
09/16/05 14:31
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
oliver2s  Offline OP
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
IceX is fully scripted in C-Script. Only the open/save dialog and some internal function which need double variables are written in c++.

Re: IceX 2.0 Editing Teaser [Re: oliver2s] #55113
09/16/05 20:39
09/16/05 20:39
Joined: Mar 2003
Posts: 556
The Netherlands
scary_man Offline
Developer
scary_man  Offline
Developer

Joined: Mar 2003
Posts: 556
The Netherlands
omg ^^ this is so hot. never would have expected this advance stuff from 3dgs to be honest...

can't wait!


Modeller =D
Re: IceX 2.0 Editing Teaser [Re: scary_man] #55114
09/17/05 21:27
09/17/05 21:27
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline OP
Expert
oliver2s  Offline OP
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Here is a list of things which are better in IceX2 than in IceX and already implemented:

- seemless deforming/painting, if you deform/paint over a terrain-tile the other terrain will also deformed/painted, you will think it is one big terrain
- the shadow is now rendered in an extra shadowmap so you can export it. And now you have softshadows (blur passes)
- multiple entity selection/moving/rotating/... as you can see in the teaser

I think these are the major improvement of IceX features which are now much better in IceX2

Re: IceX 2.0 Editing Teaser [Re: oliver2s] #55115
09/18/05 04:55
09/18/05 04:55
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline
Senior Expert
Blattsalat  Offline
Senior Expert

Joined: Jul 2002
Posts: 5,181
Austria
this thing is Soooooooooooooooooooooooooooooooo much needed!!!!!!

I hope it wont take to long till you release it

cheers and great work!!


Models, Textures and Levels at:
http://www.blattsalat.com/
portfolio:
http://showcase.blattsalat.com/
Re: IceX 2.0 Editing Teaser [Re: Blattsalat] #55116
09/18/05 08:56
09/18/05 08:56
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

User
Matt_Coles  Offline

User

Joined: Jul 2003
Posts: 893
Melbourne, Australia
extremely cool. I loved the first IceX and still use it.

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