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skySystem2 - final thread:) #54925
09/15/05 09:02
09/15/05 09:02
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline OP
Senior Expert
ello  Offline OP
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
hope you dont take it as spam too much, since it is a little spam:)

anyways, skySystem2 is available under http://shop.earthcontrol.de/ for only 10€
since i didnt get any problems reported from the customers so far i guess there wasnt any so far;)

the different clouds use shaders from version 1.1 to version 2.0 so there should be one for everyone. no ffp-version , no fallbacks since you shouldnt initiate the skySystem2 if there is no shadersupport - check "d3d_shaderversion" in the manual for doing this

some screens (the parameters are included in the sky_settings.wdl) :











regards, your bandwidthKiller

Re: skySystem2 - final thread:) [Re: ello] #54926
09/15/05 09:07
09/15/05 09:07
Joined: Nov 2004
Posts: 1,011
South Africa
capanno Offline
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capanno  Offline
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Joined: Nov 2004
Posts: 1,011
South Africa
I cant see the sky with all the.. umm... things in the way!

Re: skySystem2 - final thread:) [Re: capanno] #54927
09/15/05 09:16
09/15/05 09:16
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline OP
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ello  Offline OP
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Joined: Oct 2002
Posts: 8,939
planet.earth
well, i can:) i used some geometry to see how it would look in a level.. but you are right, maybe i should snapshot some without it;)

ok, here you are.. this should show you how easy its to implement, too since you know it only took some minutes:







Last edited by ello; 09/15/05 09:41.
Re: skySystem2 - final thread:) [Re: ello] #54928
09/15/05 10:04
09/15/05 10:04
Joined: Oct 2002
Posts: 806
Zapan@work Offline
User
Zapan@work  Offline
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Joined: Oct 2002
Posts: 806
Is it possible to add a normal skybox and blend your sky system over it?

Re: skySystem2 - final thread:) [Re: Zapan@work] #54929
09/15/05 10:10
09/15/05 10:10
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
That is a very good question. I am also interested in blending clouds over a sky box.

Ello: May be we could work together with that so that we can create a really good product with your dynamic system and my static sky cubes?


Models, Textures and Games from Dexsoft
Re: skySystem2 - final thread:) [Re: Zapan@work] #54930
09/15/05 10:15
09/15/05 10:15
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline OP
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ello  Offline OP
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Joined: Oct 2002
Posts: 8,939
planet.earth
it is possible, but it will not give you the result you are thinking of.
the user has one replaceable faderbox (thats a false-colored cubemap) which can be used for that.
still the colors can be ajusted by the skysystem, but in general its better to use it as its ment to be used.

i am planing to create another version which uses common skycubes (as well as faderboxes) and single (model- and/or sprite-based) clouds.

Last edited by ello; 09/15/05 10:18.

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Re: skySystem2 - final thread:) [Re: ello] #54931
09/15/05 10:27
09/15/05 10:27
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
You can contact me every time if you like my idea for the second edition


Models, Textures and Games from Dexsoft
Re: skySystem2 - final thread:) [Re: Machinery_Frank] #54932
09/15/05 11:00
09/15/05 11:00
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

User
Matt_Coles  Offline

User

Joined: Jul 2003
Posts: 893
Melbourne, Australia
nice work, only one month till I can get a credit card and buy this nice stuff legal credit card age in australia is 18

Re: skySystem2 - final thread:) [Re: Matt_Coles] #54933
09/16/05 01:00
09/16/05 01:00
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
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William  Offline
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
Screenshots do not do this justice - Go and buy it now, its simply amazing! From what I can tell it is quite easy to implement in a project(however, I did not actually try yet as I'm busy with a few other things). You can change the skycube that is rendered underneath the moving clouds. Bascially, it wouldn't be wise to use a sky cube that contains clouds on it with this. Instead, you should use a color gradient(light blue fading to darker blue, sun, ect.). I believe that it will be extremely easy to seemless have this skysystem integrated as a great feature for people with shader supporting graphics cards. If you cannot use this feature you should simply switch it off, and swap the color gradient skycube image with a better suited skycube image that contains clouds ect.

Some things that would really make this shine:

- Allow users access to the .fx files, I dont particularly like the idea of loading up a .wrs and would rather tinker with the individual .fx files myself.

- Have the clouds travel all the way around the entire skycube. That way full 360 degree cloudmovement can be realized for games that do not have the luxory of seeing the top of the sky at all time(a 3rd person game that mostly seeds the inner sides of the skycube).

- Special swirling cloud movement(Think Quicksand)

- A new Space version. For example, instead of clouds you'll have some comets, a couple shooting stars, ect.

The only question I have is what are the different switches for in the cloud paremeters? Are these the switches between the different P.S versions? If not, how do I switch between the different P.S versions?

Thanks for the great product and support Ello!


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/
Re: skySystem2 - final thread:) [Re: William] #54934
09/16/05 03:04
09/16/05 03:04
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
Expert
M

Joined: Oct 2003
Posts: 4,131
Pretty neat Ello.. But i think it would be better is there were some presets.. cause right now i think there are too many tweakables. On the ohter hand, it would be nice have some differnt kinds of clouds. In anycase, it looks to me like the Bryce skies in realtime.. cool.

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