|
Re: Doom 3 light glow
[Re: Matt_Aufderheide]
#49123
07/13/05 09:35
07/13/05 09:35
|
Joined: Oct 2002
Posts: 8,939 planet.earth
ello
Senior Expert
|
Senior Expert
Joined: Oct 2002
Posts: 8,939
planet.earth
|
you can extract the brightest parts of an image and add a postprocessing filter to it: original: brightest parts: example starglow: result: so you would need to render the view into a buffer, use some calculations (multiplication, pow , saturation methods) to it, then blur the result of this (as stars or just gaussian blur) and use this result to brighten the base(rendered view) . as usual this should be the texture of a screen aligned quad. a gobo is some kind of projection texture, i mentioned this because you where talking about volumetric lights and the gobo-technique adds a lot. but you aren't talking about this as i know now
Last edited by ello; 07/13/05 09:39.
www.earthcontrol.dequoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
|
|
|
|