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Re: What are you working on?
[Re: ratchet]
#484367
10/15/21 15:15
10/15/21 15:15
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
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Joined: Jul 2008
Posts: 2,107
Germany
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Mine? Really? Will make a video soon to show the progress. Its close to finish, the ai/ragdoll/guns/explosions-stuff. Never got this far before, and it never looked better in motion Zombie Ai is pretty much like the Dead rising zombies. Headshots are supported. Zombie entity uses random head, skin and cloth textures, also random models. Females and Males, animations are shared and GPU animated. Just working on some more blood spray effects and having fun with the grenade launcher. Greets
Last edited by rayp; 10/15/21 15:21.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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Re: What are you working on?
[Re: ratchet]
#484390
10/19/21 23:17
10/19/21 23:17
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
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Joined: Jul 2008
Posts: 2,107
Germany
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Well i could cry. When playing a few minutes...the game randomly crashes. Means the engine just freeze without error message. Wow...great! First i thought its because the nexus gone over 500. But i reduced to 400 to test. Still, game crashes randomly after a few minutes.Puhhh...iam pretty sure i just found the problem...at least i hope so...edit: still not sure. After around 5 hours of bug-tracking iam almost sure i found one problem...a damaged path. For now i think pathfinding crashed and froze engine because of that broken path set in wed. I made a function. This function spawned zombies in the air, and killed them, then they fall to ground with ragdoll. It run for ever without crashing. Then i realized that it seams only to happen on one place of the map ...so after all this horror tonight, i guess i found the freeze-reason now. edit: YES! Played some minutes...like a charm, no more crash. Have to finish this map now, cause i want you guys to play this ...and publishing works too! Btw. 500mb nexus max is pretty low for a level, as it seams this is the limit for each map ( you can consume more memory, but for the map 500 seams to be the limit ). To be honest i never understood that nexus-thing. edit: Another crash removed For now i removed the random texture-usage of the zombies. As it seams iam using ent_cloneskin wrong. After a time engine throw up random errors like wrong wav/ogg file ending in a ugly vbC++ runtime crash message. It felt like a memory leak problem so i removed the ent_cloneskin stuff and the crash was gone...thanks god. Have to read more about ent_cloneskin. Guess i cant use it with my morphed - entity? What a horror if random crashes appear only after minutes of playing. I dont understand why this not happened when i tested the zombie-spawning/morphing for minutes, cause of that broken path bug i found before. But iam happy enough ive found the reason for the "random" crashes this time. I will try to make a work around, if not zombies will only use one texture. Its bad yes, but at least the game is running nice. This time i killed dozens of zombies, with full-cheated weapons, and no more crash...for now.
Last edited by rayp; 10/23/21 20:25.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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Re: What are you working on?
[Re: ratchet]
#484493
10/30/21 18:33
10/30/21 18:33
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
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Joined: Jul 2008
Posts: 2,107
Germany
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All one handed weapons can picked up twice. For example double Glock, double Uzi, double Mp5, done with one MDL file, VMASK and vector/script magic. Merged all(!) anims in one container and normed all bone structures of all zombies. This way i saved again a lot of resources to use. I added many of new zombie types. Added gun updates like silencer and stuff like ammo-block for the M79 grenate launcher so it can take more than one bullet at once. One new NPC is the SWAT zombie. You have to remove his armor first before u can kill him. You better have enough ammo or explosives before messing around with those guys Greets
Last edited by rayp; 10/30/21 19:41.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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Re: What are you working on?
[Re: ratchet]
#484563
11/11/21 21:04
11/11/21 21:04
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
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Joined: Jul 2008
Posts: 2,107
Germany
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Working on players safehouse...it was a lot of work to get this asset game ready look and run smooth. But now iam happy (windows will follow soon). I liked Trevors safehouse in GTA a lot so this was my inspiration. The model designer did a great job with groups of the model so i could rebuild it. To get around the 64k polycount limit, remade the textures etc. Now it takes almost nothing in the nexus. wip Outside inside It feels really comfortable Maybe it will be driveable (on start of the current script i implemented a mod of the knights on wheels car physic script maybe to use later...just to have it, like in duke nukem 4ever fex) Update Almost done...working from time to time on the safehouse since last we. Its crazy how much time every step takes and how much work everything is. You have to like it, if not it wont work All shadow and light stuff now looks correct. Used some tricks for example if player enters safehouse the inside gets visible while the outside becomes invisible. Inside windows close to finish too, was more work then expected. Also the lights are now created / removed, if player is outside he wont see anything from the light inside, like it was before.
Last edited by rayp; 11/13/21 05:25.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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Re: What are you working on?
[Re: ratchet]
#484598
11/17/21 17:13
11/17/21 17:13
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
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Joined: Jul 2008
Posts: 2,107
Germany
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Thanks again for your feedback and interest. Really appreciate. Iam now working since beginning of this year on the project. It was born out of the ashes of all frozen projects. Like thomas edison i say "i did not fail...i know 1000 ways how not to programm a 3d fps" Feel like i must upload now...afraid to have a accident before or something... This is the first time it looks and feels great and renders fast. Almost all the time 50fps constant. Especially the ai movement gore and gunpplay looks and feels pro. Finished first mission. A guy comes to your trailer you help him clean his house. Then he becomes a gun seller. Its open world more or less. Helper npc are able to attack enemy npcs dynamicly. Now i have to polish the mission. Then i go on building the map. Cash u get from corpses etc Greets
Last edited by rayp; 11/17/21 17:23.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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