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Re: A9
[Re: mehrdad12]
#480699
06/30/20 02:52
06/30/20 02:52
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Joined: Feb 2003
Posts: 146 RP China
20BN
Member
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Member
Joined: Feb 2003
Posts: 146
RP China
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Recommendations for version A9 Seeing many flashy suggestions is worthless to A9. I think the A9 needs to be improved as follows: 1. Upgrade to 64-bit to support larger memory. 2. FBX support, or let MDL format support more FBX data: smoothing group. 3. GPU acceleration of more than 72 bones. 4. There are more than 65535 VECTEX silent MESH rendering. 5. [It's a dream] Support mobile platform publish. I hope I can use A9 in this lifetime. It's a dream.
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Re: A9
[Re: mehrdad12]
#480701
06/30/20 10:19
06/30/20 10:19
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Joined: Sep 2009
Posts: 993 Budapest
Aku_Aku
User
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User
Joined: Sep 2009
Posts: 993
Budapest
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I think, before I ask a new release with new features these things would be really good.
Funny and useful extension of the whole 3d Gamestudio world like: - More AUM - More examples - Book for the new GS
Minor but important things: - Updated documentation with fixes and covering the hidden, forgotten or half covered subjects - Enhanced gui object handling, like adding method to delete a button from a panel - Unified text and string handling, for example taking in view the UTF-8 - Revised and better error messages
Major things: - Better and extended error handling for pointers, files, images, gui objects, entities, etc. - More handlers/methods for the above to get data, type, status
After all of these were realized, implemented, carried out, I will begin to think what new features would awsome in my opinion.
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Re: A9
[Re: Dooley]
#480769
07/09/20 19:13
07/09/20 19:13
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Joined: May 2009
Posts: 5,370 Caucasus
3run
Senior Expert
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Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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From what I've heard a lot of Linux users do not trust any Windows based stuff on their systems ... I think this is true, but not for Linux gamers, since they support/use steam's Proton from what I've seen on the web. So I would go with Proton. I would love to see this engine developing farther, but it's never going to happen, guys... And this is sad. The best solution I could think of is ether use acknex as it is OR (better) switch to up-to-date engines.
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Re: A9
[Re: 3run]
#480803
07/14/20 14:37
07/14/20 14:37
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Joined: May 2005
Posts: 868 Chicago, IL
Dooley
User
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User
Joined: May 2005
Posts: 868
Chicago, IL
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I just came across this line in the manual, under "Publish" ... "The source code for acknex.exe is available in the engine SDK. You can create your own executable as long as you provide a machine readable copy of the full source code along with the product. P If you own the Pro Edition or a SDK license, you don't need to provide the source code." Obviously it's a huge undertaking, but any engine programmers out there could probably have some fun trying to get the engine to run on Linux or some other OS
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