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Re: Time to quit 3DGS
[Re: RealSerious3D]
#471971
03/29/18 23:09
03/29/18 23:09
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Joined: Sep 2005
Posts: 352 Germany
preacherX
Senior Member
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Senior Member
Joined: Sep 2005
Posts: 352
Germany
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As long as you don't earn 100.000,- $ in a year, Unity is free too. And if I would earn 100.000,- $ a year with my games, I will pay the price with ease! Another problem: Godot don't support exporting to consoles like the Nintendo Switch - this would only be possible with the help of third party developers and I suggest that this would cost money too. So the mighty export feature of Unity AND the great documentation/ tutorials/GoogleHelp were the main reason driving me to Unity. Until now I'm very satisfied with it.
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Re: Time to quit 3DGS
[Re: preacherX]
#471973
03/30/18 09:51
03/30/18 09:51
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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I took a look at Godot and while I do think it's neat I would probably only use it for 2D applications. In terms of 3D rendering I was not too impressed by it. Of course you can't expect it to have the same features as UE4 but I also saw a few things that I didn't like: There's quite a bit of room for optimizations and it does some questionable things including "improper" blending of bloom and allowing too extreme values in the PBR-shading. Aside from that, parts of the shaders that I looked into seemed like copy-paste (for example the tonemapping operators with faulty/incomplete implemementations). That being said it's open source and I already experimentally changed the tonemapping and bloom blending - which worked, but I still don't think I'm going to use it for 3D stuff. In that regard I'm leaning towards Unreal Engine. It's C++, the 5% fee seems fair, it has a nice workflow and it satisfies my high visual standards aswell as graphics programming needs, lol.
POTATO-MAN saves the day! - Random
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Re: Time to quit 3DGS
[Re: sivan]
#475201
11/27/18 13:42
11/27/18 13:42
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Joined: Mar 2014
Posts: 359
CocaCola
Senior Member
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Senior Member
Joined: Mar 2014
Posts: 359
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later I want switch zo c++ or if i making more games to c#, but first i want relativ completly understand C i make some thing with microcontroller and i have so often interest to the compilers and hope with c more understanding low level like driver compiler tool chains fo other devices and so on
Last edited by CocaCola; 11/27/18 13:43.
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Re: Time to quit 3DGS
[Re: FBL]
#475216
11/27/18 20:55
11/27/18 20:55
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Joined: Mar 2014
Posts: 359
CocaCola
Senior Member
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Senior Member
Joined: Mar 2014
Posts: 359
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Using C for game scripting is stone-aged. It is still quite common in embedded development, though. nice to read that. maby C games are retro
Last edited by CocaCola; 11/27/18 20:56.
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