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Re: rayp's old school fast non-shader FPS project [Re: rayp] #459821
06/07/16 19:24
06/07/16 19:24
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Germany
rayp Offline OP

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Update
In smoky Areas fat smoke blocks Players view ( smooth faded in and out near big fires )
Video will follow with all above stuff shown


edit: First WIP fire and smoke indoor Video. You can see how a indoor floor fills with smoke.
https://youtu.be/lT4MJd_el-I

Last edited by rayp; 06/07/16 19:33.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: rayp's old school fast non-shader FPS project [Re: rayp] #459830
06/08/16 09:27
06/08/16 09:27
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Netherlands
Reconnoiter Offline
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Quote:
And you can see "interaction with Zombies" is much more intense grin They grab you and you must shake the mouse.
Ive to say, i really love this script grin
https://youtu.be/a6QxJaqmCsM

Well this was some totally different style of game like the "Simply Dead" Project grin
, cool setting but I think I like the gameplay of your current project more wink

Also good idea about the fire/smoke.

Re: rayp's old school fast non-shader FPS project [Re: Reconnoiter] #459833
06/08/16 10:18
06/08/16 10:18
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rayp Offline OP

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Quote:
cool setting but I think I like the gameplay of your current project more wink
The big problem was the Content/gameplay creation. I buyed a Unitymap and startet converting...did u ever convert a whole town...that sucks, well but i have enough enviroment models to use now, thats for sure ^^
And the "realistic scary atmosphere" needs tons of storylines told etc. I feel iam not the man for telling deep storys, thats not my world grin

About smoke. Its really a nice feature i noticed while playing. It reminds me to those annoying SNES fire Levels ( like in Batman Returns or Aladin ) grin

Really guess this Project could become a playable demo in near future...finally one after all those frozen trys.


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: rayp's old school fast non-shader FPS project [Re: rayp] #459844
06/08/16 14:44
06/08/16 14:44
Joined: Jul 2008
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Germany
rayp Offline OP

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Small funny things - render video to texture...Turtles running on TV grin

https://youtu.be/LYoVfygHaJU


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: rayp's old school fast non-shader FPS project [Re: rayp] #459846
06/08/16 15:49
06/08/16 15:49
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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Reconnoiter  Offline
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Quote:
The big problem was the Content/gameplay creation. I buyed a Unitymap and startet converting...did u ever convert a whole town...that sucks, well but i have enough enviroment models to use now, thats for sure ^
, hear hear, converting models is a pain in the ass.

Quote:
Small funny things - render video to texture...Turtles running on TV grin
, cool detail, you might also want to let the tv's run some zombie movie clips, that would be really fitting.

Last edited by Reconnoiter; 06/08/16 15:51.
Re: rayp's old school fast non-shader FPS project [Re: Reconnoiter] #459910
06/11/16 19:49
06/11/16 19:49
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Dooley Offline
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Looking great! Any word of a demo? It looks fun.

Re: rayp's old school fast non-shader FPS project [Re: Dooley] #460051
06/14/16 15:57
06/14/16 15:57
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rayp Offline OP

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Thanks for your Feedback and interest!

Demo:
I try to make one in near future ( i hope )


The DDS tool i used saved in some strange Format, so i had to open all textures again, saving them by Hand a 2nd time.
But now, it starts looking like something. Early WIP of Level build (a bit dark right now, some more [better ones] will follow i guess)

Update:
Really pain in the ass that Level creation...


Greets

Last edited by rayp; 06/14/16 16:15.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: rayp's old school fast non-shader FPS project [Re: rayp] #460054
06/14/16 16:42
06/14/16 16:42
Joined: Feb 2011
Posts: 124
Germany Nrw Herford
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I fit it from the darkness, however, I would add a few light sources For a good contrast, I like this, a little has the impression of stalker shadow of chernobyl. laugh

Re: rayp's old school fast non-shader FPS project [Re: rayp] #460055
06/14/16 16:43
06/14/16 16:43
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rayp Offline OP

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Pure models, not one block at all for now

About light sources. Just playing around with lightning grin


edit: Player is to big in the shots, ignore that now ^^

edit: Sombody knows how to have std.fog without a hollowed cube around Level ?
edit: disabled sky, then fog is back

Last edited by rayp; 06/14/16 17:44.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: rayp's old school fast non-shader FPS project [Re: rayp] #460056
06/14/16 17:49
06/14/16 17:49
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline OP

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Update. Played around with settings a while, always one eye on the framerate.

Guess this will be the look grin





Iam pretty happy with the Level look so far ^^

Small update




Greets

Last edited by rayp; 06/14/16 20:44.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
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