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rayp's old school fast zombie FPS project #459479
05/23/16 12:50
05/23/16 12:50
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline OP

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rayp  Offline OP

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Posts: 2,107
Germany
Update 2021 finally with a great working source. Also i was able to add my mocaps. This way i could make new scripts with all those nice zombie anims.
Most progress you can see in the "What are you working on" thread.
[Linked Image]
[Linked Image]
[Linked Image]
[Linked Image]
WIP of players safehouse

Early trailerpark wip screenshot:
[Linked Image]


(OLD < 2021):
wip shot update
[Linked Image]
edit end

Hi all!

After beeing offline for a while caused of some private problems ( and the build of a protopack ^^ ) i invested some weeks into a new project.

Cause iam no 3d artist / designer i went back to Basic ( and i was sick of shader/lightning - sh* ). Back to non - shader, bloody and fast FPS in Quake1 style. Low poly Zombie models too.


Like ( nearly ) all my projects its Zombie based.
For now i can show the early WIP of the weapon system. For today i planned some Explosion, gore and fire effects grin

Every comment is welcome ( but please keep in mind its heavy WIP )
Special thanks goes out to 3run and SuperKu of course!

weaponsystem:
[video:youtube]https://www.youtube.com/watch?v=MdIdRr8ve2Q[/video]

2nd Beretta firemode:
[video:youtube]https://youtu.be/KxoPBe6Cldo[/video]

Visualisation of Player falling to ground and stand up again:
https://youtu.be/r3l4T8ASQOg
This camera Animation is played 4ex near explosions or heavy hits.


So the goal this time is a fast (+45fps) aracde shooter. Maybe with some nice stuff in Dn3d style. ^^


edit:
Iam sad. The bug with ent_decal and ent_animatefrom with different meshes still exist! frown
http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=459482#Post459482

edit2:
For those interested, this modelpack is used ( great arcade and low poly Zombies...a bit expensive for my taste but cool, a faithfully pack! )
http://3drt.com/store/characters/real-zombies-pack.html

Greets

Last edited by rayp; 02/20/22 01:02.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: rayp's old school fast non-shader FPS project [Re: rayp] #459486
05/23/16 22:25
05/23/16 22:25
Joined: Feb 2011
Posts: 124
Germany Nrw Herford
HenWoll Offline
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HenWoll  Offline
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looks great grin i can feel this little thing from the good old acknex times, 2016 looks great for many new projekts, great stuff laugh

Re: rayp's old school fast non-shader FPS project [Re: HenWoll] #459488
05/23/16 23:11
05/23/16 23:11
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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I recognize almost everything in this project grin (fog, rain, weapons, falling and standing up animations). Keep it up man.

Greets!


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: rayp's old school fast non-shader FPS project [Re: 3run] #459515
05/24/16 14:51
05/24/16 14:51
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline OP

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rayp  Offline OP

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@BlackJack
Thank you grin

@3run
Fog and rain is the only thing taken from our old project yes. grin
And gravity for the player ( mixed with SuperKus tip of the week ). The rest is completly new written. Guess i wrote a 1000 weapon systems now grin

edit: hold on...w_bob - function is taken from our old project too grin ...and i will grab the spark and smoke hit effect too grin


Yesterday i started adding the shotgun ( pumpaction...and no 3run, its not the shotgun script from us grin ). You can reload single bullets of course. Today ill add the shotgun - trace - function.
Video ( sounds etc WIP of course ):
https://youtu.be/w9ob7H_SVqE



Greets
And thank you for your Feedbacks.

Last edited by rayp; 05/24/16 15:02.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: rayp's old school fast non-shader FPS project [Re: rayp] #459519
05/24/16 15:10
05/24/16 15:10
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline OP

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rayp  Offline OP

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Posts: 2,107
Germany
Invested some hours into this explo fire and smoke effect. The spawn flamer function is really cool
Code:
_spawn_flame (vector, flame_amount, burntime, Sound);

Pretty handy function grin
PEB - tool used for the low level particle scripts. Also u see the first attempt of a Zombie coming out of the floor ( grave, canal whatever ):
https://youtu.be/fiJEz2Llh_A


edit: For those intrested in simple explosions...theres a nice contribution around here somewhere ( if i remember right i took some parts from it grin ).

Greets

Last edited by rayp; 05/24/16 15:27.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: rayp's old school fast non-shader FPS project [Re: rayp] #459520
05/24/16 15:15
05/24/16 15:15
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Even if it would be 100% our old project man, I would still be happy to see you making this nice progress! Keep it up man, this looks pretty awesome! laugh

My best regards!


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: rayp's old school fast non-shader FPS project [Re: 3run] #459522
05/24/16 15:21
05/24/16 15:21
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline OP

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rayp  Offline OP

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Posts: 2,107
Germany
Thanks alot for your nice words.
And again, thank you that you took me into your progress those days. I learned a lot(!) from you and from Wjbender ( he was it right? ).

Greets

edit: BTW: Videos are jerking somehow. Ingame ( until now ) i have more than 50fps.

edit2 back to project-thread:
Project plan4 now:
Combine flying bullets with the c_trace-shoot/paint decals - void ^^

Last edited by rayp; 05/24/16 15:45.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: rayp's old school fast non-shader FPS project [Re: rayp] #459524
05/24/16 15:29
05/24/16 15:29
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Originally Posted By: rayp
from you and from Wjbender ( he was it right? ).
Nope, it was Walori, I learned from him a lot too laugh
Looking for some more progress laugh Best regards.


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: rayp's old school fast non-shader FPS project [Re: 3run] #459529
05/24/16 17:05
05/24/16 17:05
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline OP

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rayp  Offline OP

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Posts: 2,107
Germany
Oh yes, Walori.

Added flying bullet entitys. Bullet is spawned at muzzle pos and flys. If it hits something it performs a c_trace to place decals etc and plays a ric sound. So bullets are visible. arcade! ^^
https://youtu.be/8en-55kz5RI


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: rayp's old school fast non-shader FPS project [Re: rayp] #459530
05/24/16 17:08
05/24/16 17:08
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Posts: 5,370
Caucasus
Why don't you use particle to visualize the bullets? It will be faster, no 'c_move' and additional traces, just a trace and stretched BEAM particle (or STREAK I don't really remember).

Greets!


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
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